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Poll

Rigify or MHX?

  • Yes switch to Rigify 34
  • No I prefer MHX 2
  • 2024-02-14
  • 36 votes
{'title': 'Rigify or MHX?', 'choices': [{'text': 'Yes switch to Rigify', 'votes': 34}, {'text': 'No I prefer MHX', 'votes': 2}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 14, 23, 6, 12, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 36}

Content

Hello everyone! I feel like a really know the answer ( I think lol) but still I wanna know your opinion about chaging the to Rigify, I dont really think this affect the morphs I forgot to add them in Launch lol but I think the morphs are safe. Im not really sure if you still need MHX ( I really doubt) but the whole point of switching to Rigify  is to no longer depend on MHX, the reason why I didn't did this before its because the last version caused problems with the leg IK and the knees pole but apparently with the new version is already fixed the only problem is it affects the initial T-pose but I think that's not necessarily a problem


in any case Im going to upload a test version of Launch just to see if everything works properly 

Comments

Lacoux3d

Been struggling with mhx on blender 4.0 :/ fortunately can use your models with 3.5 yet :)

Lia

yeah that guide is only for those who use Blender 4.0 only but if you have both version you dont have to worry C: