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Well 'Days Gone' is a bit of a bummer. It can be fun and interesting, but only for maybe five hours or so. The bit showed off in the E3 demos, the massive hordes of "Freakers" is still pretty cool, and the game's best/most unique feature, but they're actually few and far between. Otherwise I found the game mostly leans hard into some old open-world content treadmills like "communities" that are just chore farms, repetitive missions just in different locations (like EVERY generator thingy in the state has had its fuses removed for some reason), and the need to just collect tons of shit ("scrap" and whatever).

It's not BAD, but it's quite a few steps from great, too.

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Shawn Spencer

Sometimes I wonder if the people who develop games actually play them, since it's almost like they don't learn from the mistakes of games that came before them. Well, it's either that, or they actually LIKE a lot of the things that most people are irritated by, one or the other.

Ctrl+Alt+Del

Eh, you know, that might be part of it, but I imagine mostly it's that game development is a long and often messy process. And when you're doing a big open world game, you need then to fill that space. The easiest, most efficient way of doing that is basically repetition. Copy and past mechanics into slightly different locations. Create a lot of busy work, etc. It can be done well enough... I enjoy a bit of that stuff in certain Far Cry games, etc. But it's a fine line to walk between fun and tedious. Hordes in Days Gone (hundreds of zombies on screen at once) are the only times I've been wowed. The rest of the game feels dull and empty.

Robin Draycott

They Are Billions - get to the end and you'll see an impressive number of zombies on screen :)