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Just a few small updates today. First I wanted to say a huge thank you to everyone for the overwhelming support I've gotten so far. This has been an amazing week and I'm so grateful to everyone for your support. Over the next few days I'm going to be reworking the drawing system, and how sprites layer in order to give me more flexibility in the future. This might also give me the opportunity to have entities layer properly instead of all being on top like a paper doll. I've also been working on laying out some UI mock-ups. They still have a long way to go, especially the inventory. I still need to figure out how to handle future consumable items, and accessory items. Side note, for anyone that likes feet look forward to one of the new tools X3

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Comments

Serph Bravin

Looks like there's finally other people around to help~ Personally, I prefer the style in the upper-right, but I can't say I'd dislike having to use one of the others. Good luck with the layering. It'd be a bit odd if something clipped onto the nipples was visually on top of Jesse's knees.

Anonymous

Personally, I'm torn. I like the upper-right corner layout, but I also like the lower-most on the left. Perhaps one avenue to explore is having a large inventory (a toy chest, of sorts) and have a customize-able hotbar, similar to the one in the upper right?

draite

Yeah, it's weird to me that I'm getting comments on a mock-up rather then the actual game download XD That seems to be the go too design for everyone. I'm gonna have to try and work out some inventory, and cut scene variations for that design. Thanks, I think I'm getting it close to fixed =)

draite

I think I'm gonna try and work on some variations for the top right version since that seems to be the popular choice. I might try to have the big inventory slide out like in the bottom left version as well. =)