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This is a pretty small update, just to explain what I've been doing and such, as well as drop a pretty bare demo. Just wanted to get something out since we're almost at the half way point of the month.

The last two weeks I've been learning raycasting and hitbox detection for 3D objects. In my first "3D" halloween game it was actually a top down game projected as 3D. This meant all the hit calculation was actually just 2D detection. In The Willow the second Halloween game I did, I used a similar 2D detection, plus an additional check for height. (Neither of these is an ideal solution. This time I'm actually taking the time to learn how to do 3D hit calculation and hitboxes properly, or at least as properly as Gamemaker allows. So this has taken a good bit of time, but I have almost all the basic code for it done now.

I've also set up what I'm call 'track' movement, which is basically any of the standard Starfox like levels where you're essentially on a railroad and shoot things. Currently there are just some 'asteroids' that you can shoot and they break up. You can't technically die or anything, there is health, just not death result if you hit 0. I'm going to try and get a little UI going and figure out a basic enemy next.

CONTROLS

WASD to Move
Mouse to Aim
Right Click to Shoot

Don't use Space or Shift (they're testing controls)

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