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Like I mentioned in my post yesterday here's the latest build. I did fix the map issue (I think) so fingers cross this should be relatively stable.

The biggest changes to this build are largely in the writing department. I've essentially rewritten the entire introduction as well as added some new flavor text. With this I've also started work on the calendar and weather systems. Essentially the game will follow a Stardew Valley style calendar of 4 seasons, each season has 30 days. This will mean I'll be writing a lot of extra flavor text and descriptions for locations, but it'll also let me add a lot of secret events and things.

With that I've also started a weather system. The system is currently cranked up so that there's a 1/3rd chance of rain and a 1/6th chance of storming everything else is clear. Weather is this high for testing purposes but in the final build it'll be much lower. Currently weather doesn't do anything mechanically but I'll be adding some buffs and debuffs for the weather effects going forward.

The big mechanical changes are I've started working on quests, currently only Squeeb has one available but it does seem to function as intended.

I also added a unique dialogue option that allows player input. This way I don't need to add dialogue options for every little thing and it'll hopefully encourage people to take note of important topics. Going forward I'll likely try adding some bold lettering to keywords that NPCs may know about to make it easier to know what to ask for.

Going forward I do need to decide on the daytime bartender for the Bloody Lip, so if anyone has suggestions for that let me know.

And as always, if you run into any bugs, spelling or gramatical issues please let me know.

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