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So as usual been a while since I've updated anything, but I have a build of a thing I've been working on. I'd wanted to have this out for patreon on the 15th and do a public release for halloween but the process of learning RenPy took a lot longer then I was expecting and even now this build is not near where I'd been hoping it would be. But that has been my biggest weakness with patreon and game dev in general. I get very caught up in a need to have everything fully functional.

I miss having a project like SMS where I could add a new tool or two and post an update a lot more easily. So that's what I'm going to try to do with this new project. Love Monsters and Order (working title) is going to be a text adventure/rpg game where you play as a monster who's been exiled to a prison island to live out the rest of your days. This game is inspired by a lot Fenoxo's content, CoC, TiTs, CoC2 as well as Hyao's Lustful Desires.

My current hope is to make things fairly modular, enemies will have different mental states which will apply different modifiers during and after combat, as well as access to randomly determined equipment to keep encounters somewhat varied. That way when you fight your 20th goblin (as you are want to do in RPGs) it's at least a little unique.

So currently this build is pretty short, bland and is likely full of game crashing bugs. If you come across any please send me the bug report as well as information about you were doing, it'll help me a ton to get this polished and playable.

If you enjoy this kind of game or are interested in this please let me know. I think this will be a good potential project for me because I'll be able to add scenes, items and encounters steadily and a lot more modularly which will let me post updates or more regular schedule.


Specific mechanical features I want to add:

Alchemy, ideally similar to Elder Scrolls, different ingredients will have different effects that when combined will create potions with those effects if at least two of the three ingredients share an effect.

Leveling up, to level you'll go to a trainer who will increase one of your four stats, Combat, Survival, Acumen, or Glamour. When you level up you'll get access to unique skills and buffs in those skill trees.

Bartering, since this is an island and everyone is mostly just trying to survive, money doesn't have a ton of value. So instead it'll use a bartering system where you trade items you've gathered or crafted for other items of similar value.

Comments

Anonymous

this gonna be a very good game after it finish i love it >w<

userUWUga

Yeck yes!