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Hello everyone! I believe now is a good time to quickly update you all on what I have been doing lately and what I'm doing within these next couple months!


One thing that I have implemented is where NPCs can now begin to devour the player, as well as a rudimentary system of struggle and eventual escape (should you desire)! At the moment some key animations for such actions needs to be implemented and refined, so it's all very basic at the moment.


You are also now able to spit up any creatures that you have eaten, as well as do so while you are in flight! You can also toss grabbed NPCs and catch them in your mouth if you are skilled enough~ (Do so while in flight!)


Another big update to come is the implementation of a brand new NPC and potential playing character that is unique to the game so far! A big ol birb who will help me further develop my understanding of UE5's powerful control rig and procedural animation tools over the next few months.


Some big personal news as well is that I will be flying over to the U.S. soon to go stay with my boos, (One Kittyboo and Noodleboo) during which I shall be working off a laptop that I got specifically to be strong enough to handle the workload while visiting. During which I will be shifting my focus to animation for the time!


With all these tools at my disposal now, I should be able to do a lot more with smut and vore animations, as well as perhaps a number of other projects I can start tinkering on. More to come, you all be good!


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