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Ok, the commissioner is happy so far, so now I am working on re-topology.

Basically just remodelling the whole character on top of itself, so it can be rigged and animated.

Its a really slow and boring process. But I have learned a few things, and I am trying a new method, so he should keep all his muscle definition. 

I have had problems with my other characters losing a little too much muscle definition. I'm also going to see if I can set up the topology, so he can snarl properly. 

When this part is done, the fun stuff begins!

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