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Four day later then intended, but life gets in the way.

Ok, so a little status update on the animation, second loop is done! Now I just have to make the big finish happen. (This will be interesting) 

Then I'll sort out the background and lighting. A bit to do still, but I'll get this done by months end for sure.

What you see here is all the rigs in the scene being opened at the same time, also I turned all the hair and feathers off. I just wanted to show off my sick table rig. 

Unfortunately I can't have the table splinter and shatter as wood should, as cell fracture is not working in this version of blender. I could just update, but It may destroy my animation.

So I'm just going to make the legs collapse.

Thanks for your support as always!

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