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LINK TO DESIGN DOCUMENT 

So I haven't worked to much on the level layout for the game, these last few days, but mostly cause as I was going through the debates on how the levels should be lay out I also was going through the debate on the actual events/obstacles that happen in the game. Real issue was most of the plans I had where mostly in my head and it feels like I really needed to finally have default list to look at on what obstacles are set to be in the game along with the core game mechanics. And doing so has help re think a bit on how to tackle mechanics like the main villains of the game and make it work in the game and now having a large percentage of what the game is gonna feature in traps/obstacles and mechanics I do feel like I really should now lock these ideas.

Anyway the Doc is still a work in progress, but lot of the important aspects of the game are set and I'll be using this as a strong guide as I layout the levels for the game.

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