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So the busy October month has ended and so I am back to work on Wrapturous Adventure, and this does mean so good news, such as a possible new Private Test Build for the game along with some new animations for the game.

Currently, I'm working on coding an AI system for the enemies in the game, not a crazy AI System, most part its a pretty simple system since this game is not really asking for very complex AI, but might see about creating AI where enemies might need to be distracted or something, which can present some added puzzled to the game.

So I'll probably have some private test builds that test out the AI System and of course I'll probably be getting Tsinji to begin some new animations for some of the enemies.

Anyway, there are other aspects of the game that I will be developing (mostly Documents/Diagraming out the game levels), but yeah hopefully you'll all see some updates on this game this month. (Maybe updates to the Alpha Demo as well).

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