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So this update barely changes the gameplay from the player's perspective, rather the update I made is to help me in designing the game, especially with the direction of making Wrapturous Adventure be more linear in design.

I'll go into more details on what reprogrammed and such in the Biweekly Devlog, but cause I probably won't be able to make a test build for my supporters this month, I am letting them get early access to this update to the Demo. Again you probably won't notice much difference, but if you encounter problems let me know so I can fix them before I release this Update.

Comments

Anonymous

There is a bug whene u enter in a "checkpoint" door several times, the game play all the musics in the same time

Al

something just happened when I placed the red scarab on the wall without also getting the blue scarab, and the last door fully opened.

MrWrapture

Do you mean the door and the 3 Bars open, cause if it's just the door and not the 3 Bars, that is normal, the red lock opens the door while the blue opens the 3 bars blocking the door.

Al

1.pressing down while in NPC dialogue or yui dialogue will make the dialogue panel dissapear.(dialogue panel will appear again if down is pressed.) 2.the lightning with the sand-waterfall is still weird. 3.sound effects for the sand trap room still play when yui fails the puzzle(also the dice dials don't reset if yui fails the puzzle).

Al

I think I know why I was able to finish with only one scarab. the bars on the door are open by default and will close if yui grabs the green scarab.

MrWrapture

1. - that's not a bug, that's a feature for those that want to see the full capture/punishment image without the Text bubble obscuring the scene