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Hey everyone. I just launched the Indiegogo campaign for Spiral Clicker 2's initial assets. So, I thought I'd make a post about that. 

First thing I'd like to cover is that a lot of rewards are redundant between patreon and the indiegogo campaign. I will not be arbitrarily withholding any rewards specifically for the indiegogo campaign. If you are signed up here for high res art, for example, you'll still get high res art without needing to sign up for the indiegogo. 

Most of the tiers are redundant with patreon tiers so for the most part there isn't much need to sign up to the indiegogo if you're already here unless you just want to help the game get off the ground faster. Though, cameo tiers are cheaper on the indiegogo campaign so if you want a cameo at a lower price than usual, now is the time to go for it. 

I do also want to mention, Spiral Clicker 1 will still be getting updates for a while, probably even after 2 comes out. I'll be done with Spiral Clicker 1 when I finish getting all the character's CGs implemented and all the polishing and bug fixing finished up. Hopefully once it's fully optimized the mobile export will finally work. Just need to get the compile memory usage below 8GB

Thanks again for all of your support. I'm hoping you all enjoy the game when I have it up and running. :)

Files

Spiral Clicker 2: An Erotic Sequel

Just when Mana seems lost from the Earth... A familiar elf appears to bring sexy back. | Check out 'Spiral Clicker 2: An Erotic Sequel' on Indiegogo.

Comments

NakedAlice

Well, thanks for the valuable info. I think it's great that the Indiegogo campaign was launched. Best wishes!

Damien Jacobs

will there be a lot of player-sub scenarios in this one?

Changer

Yeah, there will be a sub-specific way to generate mana, and content will be tailored to both doms and subs.