Solving Adventure High's compiler problems... (Patreon)
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As you are likely aware, I am having issues compiling Adventure High due to the massive size that it has reached. I am trying various things to fix this issue. I've been able to get it to compile into .exe format but even that may end up not working after a while, so I want to figure out how to proceed on it before that happens.
I have a few possible options, so I wanted to see what you guys think of each of them. to be clear though, I am going to get Adventure High finished. Stencyl's staff have said the new version of stencyl coming out sometime "soon" may fix the memory issue. I have some friends looking into optimizing the code, and I have the option, tentatively, to hire someone to port the game into a more powerful engine.
I had been intending to learn a new engine myself since the first time this issue came up, but my leg problems have kept me unable to sleep well, and that has made it difficult to do much more than do the work I already am doing. I am starting to get more sleep though, so a simi-safe but very slow possibility would be for me to learn a new engine myself and port the game.
Additionally, I have the options of either focusing more on Spiral Clicker and updating that game monthly while I solve AH's problems, or working on AH as normal up until I hit the point where it no longer compiles.
Because you guys are supporting me, I thought it would be good to get your feedback before deciding on a solid path to follow. I'm going to make it so the poll allows multiple answers as there are effectively two questions in one. So, pick whichever options you would feel best about going forward.