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Hello, everyone!

This week I present to you a new cave map! I was in the mood of doing a cavern that had lots of vegetation in it. Inside your players will find a small pool of water. This water may have magic properties, something that I'll leave up to you guys.

You could use this as the final section of a larger set of caverns, a place where your players can perhaps fight an end boss. Because maybe he's guarding the magical water!

The cave has a lot of unique-looking mushrooms as well so your players can use them to craft rare potions to aid them in their travels.

The creature tokens for this week are a Sorcerer Cthulhu Starspawn, a Vine Golem and a Young Green Dragon. Emerald gets the Young Green Dragon while Diamond gets all three.

Thank you very much for your support as always and have fun!


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Comments

YetAnotherFool

Looks fantastic! Vine blight is a nice choice for this one. Drinking/touching the water could have the following effect, blighted by the monster: The subject gains 1d10 temporary hit points, but when they are all lost, the subject takes 1d6 poison damage.

YetAnotherFool

I will actually use, this artwork and homebrew monster to create a "druid of blight" that is corrupting the nature near the heart of the forest, which needs to be defended. https://www.dndbeyond.com/monsters/40287-priest-of-blight https://66.media.tumblr.com/39bbc9220ea475839b2477e46b005efb/tumblr_oedkus0Oal1qhttpto1_1280.jpg He surrounds himself with blights of all sorts and his greater goal is to grow his evil domain. :) Great chance for Druid PCs to roleplay, too. Thanks!

Dr. Mapzo

Ohhhh, that sounds like a really nice encounter, it goes perfectly with the map! I love the idea about the temporary hit points with the poison damage drawback too, very nice risk/reward situation.