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Welcome friend, to Arkham Lounge. In this journey through Gothams history, you will guide the lounge through the seasons and use it to influence the city's path, in divergences large and small. But before we begin to weave ourselves a tapestry of conversations and sharing of ideals and thoughts over drinks and deals made in smokey lounges over glasses of scotch, we have to establish some important detail about our eponymous lounge. 

First, why exactly is it called the Arkham Lounge?

Pick one. 

[ ] It's founder. Josiah Arkham, cousin to the same man who had founded Arkham Asylum. The pair had both been fascinated by the arcane, but while Amadeus focused more on the occult, Josiah was at his heart an entertainer, drawing on the mystic as a source of aesthetic for their shows in order to attract those interested in stage magic peppered with a few scraps of authenticity in the form of showy occult trappings, in suitably themed surroundings located on a rather showy riverboat. 

[ ] It's location. Not many knew that prior to the construction of the asylum, Amadeus's ancestors had been forced to sell a small stretch of the island. On this patch, Arkham Manor would be built, a house that would eventually land its way into the hands of the eccentric ex-criminal turned reclusive philanthropist Jack Malone, who would convert it into a secretive bar and hotel whose membership was invite only.

[ ] It's history. Such a terrible event. Amadeus Arkham had once had a son, they said, one that had grown to adulthood, partnering with Jonathan Chill to open an entrepreneurial venture: a coffeehouse of sorts designed to cater to the students of the newly opened Gotham University. where they could congregate and discuss things and collaborate while sipping coffee. And yet, when the young Arkham had killed himself, this hope had been dashed. Renamed in its fallen co-founders honor, the cafe, located in the darkest corner of Gotham U campus, would garner a dark reputation as a place where students and professors with more morbid predilections would congregate. 

Second, what makes this place special? What exactly does it have that other places don't?

[ ] Buried Treasure: The founder of the Lounge had discovered a massive cache of wealth supposedly having once belonged to cyrus gold himself, using it to help build the establishment, and then utilizing it to finance it. For as long as it exists, the Lounge is unlikely to run out of money even if it operates as a loss, though having enough to exist isn't the same as having enough to thrive. And in Gotham, having a small fortune might have it's benefits, but it also painted a target on the back.

[ ] A Deal with a Devil: The founder supposedly had made a deal with a witch named Abigail Roth, trading her multiple lifespans of service upon their death. In exchange, the Lounge would never be empty. As long as it stands in some shape or form, it would attract congregants, no matter how lowly and meager, though this would not necessarily ensure that it would attract customers capable of sustaining the financial needs of its owners. 

[ ] A laboratory: The founder was a man of many talents, having taught themselves the scientific arts. While not driven to the same dark depths of ambition as many later graduates of Gotham university, they would still find it useful to have their own laboratory for researching various inventions to help manage the lounge and, occasionally, sell to the visitors. 

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Welcome to Arkham Lounge, a historical bar simulator set generations before canon DC! Starting in the early 1900's, you will not only guide the journey of the lounge, but also be afforded with the ability to influence the very course of history, if indirectly. 

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