Home Artists Posts Import Register

Content

[ ] Wright Animation Technology [Patriots]: Television is how you get into the brain of the population. Cartoons are how you get into the brains of children: subliminal messages, designed to spread specific meme complexes designed to help throw off their indoctrination. You'll need a television broadcast studio, one operating in a community with sufficiently organized youth. Raise a Broadcast Tower to phase two in a community that has a point of Youth Mobilization. Unlock Hypnotic Broadcasts project [Education, Media, Mischief], which spends Youth Mobilization to increase Teenage Wasteland stat, and gain phase one Hypnotic Broadcasts automatically in the community with the Broadcast Tower.


Huh. Well friend, I’m not going to lie, I thought you were going to pick the gorilla option. 


Still, not a bad choice, Edgar! If you can keep them alive long enough, the children ARE our future! Mould their minds, and you mould history. Of course, I’m not going to lie to you, friend, unless you add a bunch more infrastructure it’s going to be hard to keep them alive when the bombs drop. 


After…Well, that’s a discussion for a later day. 


For now, let’s focus on the fun part. If we’re going to brainwash the children of this region, we’re going to need a television broadcast studio first, one we can use to test the technology involved. Once we have such a facility set up, together you and I should be able to start experimenting with hypnotic and subliminal programming. 


Once we have that, we can begin subversion, seeding anti-authoritarian thought processes, ingrained distrust of government, and-


Hmm? Organization? That…sure, I suppose? Ah, anarchist principles, yes, those we can do- Wait, whose Engels? I-Wait, M-marx? Das Capital? I- I think I have that- Edgar, these subjects might be a little too advanced for the children. 


Look, Edgar, I get it: you want to give these kids every opportunity you can to survive. But you have to start small, and remember that as much as terrible as the Lil Patriots are, they aren’t going to be the thing killing these kids. The bombs are. If not the bombs, then the radiation. If not radiation, then starvation, poison, and sickness. 


Anyways, let’s go over the news. First, National.


First Laser Tower Erected: The first laser tower has been constructed in the pacific, just off the coast of Honolulu. While this has helped to reassure some in the public, EPA analysts indicate that the effect of one laser tower in the pacific will be negligible at best. The region would need at a minimum fifteen towers in total in order to appreciably lower the nuclear severity of the region. In fact, its almost certain US high command would likely prioritize missiles headed to the west coast, though such information is sadly classified. (1/4 until West Coast Ballistic Defense increases)


Vault Tec Research Lab (1/4, when complete Vault-Tec gains random technology)


Chinese Counteroffensive!: The perfidious yada yada cowardly ambushed and cut down forces of the whatevermost brigade  on the front line of the etc etc, long story short power armor’d forces in the Gobi Desert have been pushed back by a Chinese counteroffensive. Details are sparse and while I know the details behind this, they are incredibly classified, Edgar, and you don’t need to know them.


Bleeding Kansas: The increasingly severe riots in Appalachia have spread to Kansas, where unemployment is rapidly climbing thanks to automated farming technology. The government has begun to deploy light security forces to handle them: no power armored units yet, at least. 


Pinkerton Power-armor Purchases: The Pinkertons have negotiated a deal with the Department of Preservation to secure the private detective agency slash security company access to a steady stream of Crisis Suits to furnish their newly created Power Armor division. (0/1 until Pinkerton Faction Card is upgraded with Power Armor)


Las Vegas Laser Tower: With the assistance of RobCo, Team America of Las Vegas has opened it’s latest attraction: the second ever DoP laser tower, constructed west of the strip. On its own it should modestly decrease regional destruction, though who knows what defences House ha- Wait, what do you mean the Lucky 38 has a laser tow- Robot army!?! Hahaha wow that sounds like information the DoP is going to have to classify out the wazoo! But thanks, Edgar, the analysts should have a field day with this!


Charlie O’Dooley: A psychic criminal has robbed the New York Federal Reserve! Identified as one Charles O’Dooley, this man used what appears to be genuine mind control to manipulate the guards into letting him walk into the vault and make off with several trillion dollars. His current whereabouts are unknown. 


Army of the Radioactive Zombie!: People in and surrounding Arlington have reported seeing horrible corpse-like creatures! These creatures are nearly universally radioactive and violent! Alarmingly, many of these have been wearing uniforms indicating membership in the armed branches.


Nevada Jack Strikes Again!: The serial-killer at large known as Nevada Jack has struck again, with three women throughout Kansas slain via being struck by a blunt object, identified as a golf club by authorities, before being stuffed in a dumpster. A travel advisory has been issued for the surrounding states warning women to beware any solitary, unmarried male under 30 with an interest in golfing. There are rumors that the killer has sent at least one message to the FBI, who are currently investigating. 


Regional:


ACME Tower of Louisiana: ACME would like to formally announce the creation of our first Securitower community, located in the heart of Baton Rouge itself! Tired of nuclear anxieties, but unable to move to a vault or out of the city because of financial problems? Sign up for our new rental program, where for a mere portion of your income you too can afford to live in safety! ACME has unlocked the Securitower Community Card! 


Welcome to Cambridge of Lousiana!: Cambridge was opening it’s doors! Students from all nearby states were already flocking in, taking advantage of the universities robust scholarship program to attend. The school at the moment only offered a handful of programs and facilities, primarily biology, chemistry, and robotics courses. Cambridge Community Card unlocked for Team America development. 


[Spoiler=Cambridge Community Card]


Cambridge Lousiana: Welcome to Cambridge University of Lousiana, a subsidiary of the Cambridge Institute of Technology! Founded in 2074, it exists to help accelerate the development of one of America’s greatest assets, our scientific acumen! 

ENFERR NOTES: You probably know this, but this community is a highly research focused one. By supporting it’s general survival, you’ll likely support the general scientific development of the post-bomb world. Just keep in mind, Edgar, if you make them too successful, it isn’t unlikely they’ll try to coerce smaller, weaker factions. 


[/Spoiler]


House Entertainment AutoCasinos: RobCo was proud to formally announce their attempt into expanding in the state! The properties they were buying were part of a new initiative on their part: a strong proponent of gambling, they had convinced the governor to give the company a license to open and operate casinos in the greater Baton Rouge area so long as the company agrees to operate under strict regulation. (2/4 until Baton Rogue has increased RobCo faction penetration)


Mr. Boudreaux a Success: Mr. Boudreaux had proven an unqualified success: while some critics accuse General Atomics of making a caricature of cajun culture, the robots shipped with a floppy containing a custom personality design program, allowing people to refine and alter the personality of the units to suit their preferences, making it wildly popular with the more technologically adept of the region.


Superhurricane Smashes Gecko!: The yearly superhurricane set down near the end of spring, moving inland extremely quickly, passing over much of the Atchafalaya region. Communities throughout the area are devastated due to severe flooding and winds powerful enough to throw houses. Gecko in particular has seen a minimum of eleven casualties. (-10 progress to all projects in the Gecko Community Card, Gecko gains Disasterswept condition.)


[Spoiler=Enviromental Catastrophes]


So, this is the turn I introduce some of our final mechanics. Environmental Catastrophes is the first, and the one I’ll actually break kayfabe here. Remember when I said one of the themes of this region was mother natures wrath?


That comes in the forms of environmental catastrophes. Even IRL we’re dealing with increasingly severe storms and climate change of various stripes, to say nothing of other ecological catastrophes we’re in the process of causing.


Given about 50 years, and we’re really going to start paying the piper. The universe of fallout circa 2074 is at that point: when the bombs drop, it’s going to be the final nail in the coffin, but already across the planet you’d have yearly superhurricanes, crippling droughts and heat-waves, enviromental plagues, polluted water. By this point in the timeline, we are well post peak oil. 


Every year there will be at a minimum one ecological catastrophe: at the end of the spring turn and the start of the autumn turn, you’ll have a seasonal super-hurricane. The amount of damage these and other disasters will cause will vary: in this case, most of the time for super-hurricanes specifically, the formula I will be rolling will consist of  (1D10) x 10 lost progress on all infrastructure in the targeted, with the precise number of affected communities and which being rolled for, as well as inflicting negative status effects on the community cards at certain damage thresholds, which will inflict various long term narrative penalties if not resolved. Since this is the tutorial however I have lowered that formula to 1D5x2, of which Gecko got the brunt. 


The good news? There are various pieces of infrastructure you will slowly unlock to help deal with these disasters. Super-hurricanes can be countered both by floodwalls, which gives the affected city a free best of two reroll for damage, and infrastructure such as weather monitoring stations (you’ll see how once you build the first one). 

[/spoiler]


FUNDING: 3

INFLUENCE: 7

WRATH: 218


And now, your current list of tasks:


  • Increase Police Militarization in one community.

  • Complete two Weather Monitoring Stations. 


You have the following minor dice: 



Chems -Field 

2

+0

Ecology -Field

2

+0

Genetics - Field

1

+0

Government - Faction

1

+0


You have a single free dice. Please refer to the informationals for what Dice you and your subordinates can use. 


=======



SECURITY


1 Dice, +0 to rolls


*NEW*


Local DoP K-9 Unit [Combat, Personel, Ecology]: A K-9 unit placed in a community primed to survive would likely be useful for a multitude of reasons post-bomb drop. It was, comparatively, one of the less harmful ways you could improve general security, but less isn’t none, and it was very likely they’d wind up being used to assist local security forces in the community. 0/150/200,  SELECT COMMUNITY. Increase Police Militarization on second phase. Increase Mans Best Friend on first phase. Cost 1 Funding. 


Hire Security Guards [Combat, Personnel]: The solution to a terrorist with a gun was a security guard with a gun: by hiring security guards to man a facility. With the worries about NEXT, it'd probably be covered by the department. 0/100. Increases Facility Security. +WRATH


Scouts of America [Combat, Charity]: The scouts were one of the great American institutions, teaching young patriots life skills such as identifying potential communists, national self-defense, and how to pledge allegiance to the Flag! By supporting a communities local chapter, that community would become not only safer, but a higher quality source of future soldiers, should the war drag on long enough. 0/100/200, SELECT COMMUNITY. Gain Patriot Scouts in area, increasing Youth Mobilization Stat. Second phase costs 1 Funding to complete. +++WRATH


Police Surplus [Combat, Charity]: Local PD was less militarized than those in New York or Washington DC: that needed to be fixed immediately by assisting them in purchasing used military equipment, which would be costly. 0/200/400/600, SELECT COMMUNITY. Police Militarization stat increases. Each phase costs 1 Funding to complete. ++WRATH


Identifying Communists (For Kids!) [Education, Government]: By helping children identify communists, our children became safer! By having schools include weekly seminars on the subject taught by senior TAPP analysts you'd almost certainly help protect our kids! 0/200, increases Ideological Security. ++++WRATH


Self Defense Courses [Combat, Education]: Not everyone could afford a gun, and the DoP lacked any firing ranges at the moment: the solution? Hand to hand defense courses to help every red blooded american survive attack by communists! 0/100 SELECT COMMUNITY, increases Self Defence.


Project Turtle Arms Depot [Military, Combat]: The military was willing to help finance DoP operations if they helped contribute to Project Turtles: by creating a secure arms depot that army officials could access after a hypothetical apocalypse, Team America would get a little more grant money. 0/75/150/250/500, SELECT COMMUNITY, increases Military Storage in community. Increases Funding by 1 for each phase. +WRATH



DoP Gun Club [Charity, Combat]: An idea to help improve a community's level of general access and competency to firearms, these DoP operated Gun Clubs would host training and safety seminars, hold shooting games to hone marksmanship, and would serve as an arsenal for the community. 0/250, SELECT COMMUNITY. Increases Firearms Expertise in community. Cost 1 Funding.


Floodwall Expansion [Construction, Ecology]: The New Orleans floodwall was one of the largest pieces of infrastructure in the state. It was expected to fail in 50 years: and unfortunately, it wasn't the only community that had that problem. 0/400, SELECT COMMUNITY. Increase Floodproofing.



====


AGENT


1 Agent Dice, +0 to rolls.



Kisatchie National Forest Logging Operations [Investigation, EPA]: There have been signs of illegal logging in Kisatchie National Forest. This needed to end: Americas forests were national treasures! 0/100, gain Kisatchie National Forest Community Card. +WRATH


ACME Investigation [ACME, Investigation]: ACME are up to something, according to Agent Skulder. He wanted to look into their medical department to try and figure out what their plans were. 0/100/200/300, gain assorted ACME Community Cards. +WRATH


Digging Up Dirt [Investigation, Crime]: Every small town had its crooks. Investigating them was sure to bring some heat, but it'd give Team America ammo in the war on crime. 0/100, SELECT COMMUNITY. Gain Underside Intel. Increases Influence. +Wrath.


The Sunken Parish [Investigation, Weird]: The super hurricanes had caused significant portions of the state to sink in the past five decades or so. Recently, fishermen looking to catch their dinner in the shallow, watery plains that rested on formerly dry land had reported their boat being attacked by figures in what appeared to be diving suits. 17/250, gain the Sunken Parish Community Card.



The Wreck of the USS Hartley [Investigation, Weird]: The Hartley had been a cargo ship created in the waning days of the late 1990's, used by the US Navy to transport goods and cargo, only to be destroyed less than a handful of decades later, during Superhurricane Joshua, sinking the ship below the waves off the coast of Baton Rouge, where it still slept, haunted by ghosts of its former crew according to urban legends. 68/150, gain 3 Influence.


Missing Casework [Investigation, Crime]: Every community had them. Ghosts on the wind, those who had disappeared into the night, whether by choice or by malfeasance. While law enforcement technically wasn't the Departments bailiwick, there were a number of cases where normal police were unsuited to investigation, primarily due to disinterest, that the department could pick up the slack for. 0/150, SELECT COMMUNITY. Increases Public Order.


Psychic Identification Program [Weird, Education]: Natural psychics were difficult to locate, but if Team America was expanded to include a dedicated team to help identify potential psychics, it would likely increase the number caught in the net. 0/100, increase Psychic Identification Rate, increasing Influence by 2. Cost 1 Funding.


====


FACILITIES


0 Dice, +0 to Rolls


NEW


Landgrab [Real Estate, Economy, Population]: The state was only just pulling out of its economic slump thanks to corporate investment, and currently there were a large amount of open properties just looking to be snatched up and developed. 0/150, SELECT COMMUNITY. Unlock additional projects. 


OLD


Supply Depot Warehouse [Logistics, Construction]: The bread and butter of the department: these warehouses stored massive quantities of material shipped from various DoP factories for use in case of nuclear armageddon. 0/100/200/300, SELECT COMMUNITY. Increase General Supply stat: third rank increases additional community specific stat.


Department Motor Pool [Logistics, Administration]: By purchasing vehicles department employees could use, the team could greatly simplify transportation and shipping for various department assets. 0/200/400, increase Departmental Mobilization. Required for further vehicular development such as DoP Garages. Cost 1 Funding to complete each rank.


Fortified House of Worship [Population, Construction]: For once, the justification for this one isn't wholly propaganda: analysis indicated that when the bombs drop, churches and other holy houses were likely to be the first place civilians without any substantive options are likely to flee. By reinforcing one of these sites to be bomb-proof, it would significantly raise the odds of survivors in the community. 0/200/600, SELECT COMMUNITY. Increases Divine Sanctuary stat.


Power Peanut Plantation [GWCFAAAT, Agriculture]: Power Peanuts were a very experimental development by the George Washington Carver foundation (with Department assistance): they were a 100% renewable source of electrical energy, albeit one that was somewhat inefficient compared to nuclear or even fossil fuels: thankfully, the market was always looking for more sources of energy. 0/200/400, SELECT COMMUNITY. Increases Renewable Energy Stat. Each phase increases funding by 1.


AutoMenagerie Complex [Ecology, Genetics]: The department was planning to construct one in the next few years: why not get a head start? Having a functional AutoMenagerie would be vital for restoring life to the wetlands. 96/500. Gain Louisiana AutoMenagerie Community Card.



Department of Preservation Factory [Construction, DoP]: The Department was always looking to expand production. If you could build a few of these factories, put them to producing various goods the Department was looking to stockpile, you could kill several birds with one stone, employing large amounts of that community, producing material for the DoP, and earning yourself a few brownie points. Problem was, it would be PRICEY. 0/150/300. SELECT COMMUNITY. Community gains DoP Employment. Second phase grants additional DoP Goodwill. Gain 5 Influence. Cost 3 Funding per phase.


Weather Monitoring Station [Ecology, Government]: The NOAA's creation: these facilities would monitor weather and oncoming storms and were networked in order to help predict storms and perform meteorology based research. 0/200. SELECT COMMUNITY. Each Community contributes to regional Stormwatch stat.


DoP Clinic [Chems, DoP]: It would be very expensive, but equipping a community with a fully staffed and stocked clinic and hiring doctors to man it would be a good way to improve health both in that community, but also the wider region should the community survive. 0/150/300. SELECT COMMUNITY. Increases DoP Goodwill and Community Health. Second phase gains [Genetics] tag and Novel Gene Therapies stat. Each phase costs 2 Funding.


=======


SCIENCE

1 Dice, +5 to rolls


NEW


Clone Lab [Genetics, Ecology]: It would have to be on your own dime, and it would be very off the books, but a clone lab would let you reproduce any animal whose genetic template you had access to, including but not limited to gorillas. 0/500/1000, SELECT COMMUNITY. Community gains +1 BioDiversity.


Elephant DNA Library [Genetics, Ecology]: Another large animal, whereas there were a few other labs working on bringing back gorillas, there were no such initiatives for elephants. This would likely be a difficult task. 0/500, gain Elephant DNA Library, increasing Clone Lab BioDiversity via the Elephant Genetic Template.


Misc Ape DNA Library [Genetics, Ecology]: …Well, there were a few more species of extinct ape you could bring back. Orangutans, for instance. And the ones that weren’t extinct were unlikely to survive the bombs or were already endangered to begin with. 0/250, Repeatable, Select Community with cloning lab. Each iteration of this project increases the communities Planet of the Apes. 


Mothman DNA Library [Weird, Genetics]: Apparently Mothman was real. Clancy had managed to obtain a corpse and had a few live specimens: she wanted you to look into their biology. This would also, unbeknownst to her, the opportunity to see if you can clone a cryptid… 0/250, grants Mothman Genetic Template and increases Clone Lab Tales of the Uncanny stat and raises influence by 2. 


Aquatic Atomiplants [Genetics, Ecology]: Atomicrops was a good idea, but it was limited: there were multiple factors to consider, like the environment. Waterways would be choked and consumed by pollution and radiation. However, you believed you had a solution: you were fairly certain you could use the notes you took studying the program to apply the same modifications to various species throughout the bayou, primarily those that showed promise for helping reduce the amount of toxins in the water or metabolizing the radiation more efficiently to speed up recovery. 0/250, upgrades Atomicrops template, increasing regional Water Purity. 


Toxitato Atomiplant [Genetics, Agriculture]: There had been a little research into radiotrophic plants, and while no one was there yet, it did give you an idea: with a little modification, you might be able to engineer a species of potato designed to help reduce the severity of toxic chemicals and other pollutants in the soil. 0/250, upgrades Atomicrops template, increasing the Seed Vaults Soil Purity stat.


Atomibugs [Genetics, Ecology]: Now, the atomipollinators idea, that was a good idea. If you took the time to apply the same modification to local species such as millipedes, moths, mosquitos, and local pollinators, you’d increase their odds of survival considerably and significantly reduce the impact of insect death in the region! 0/100, unlocks Atomibugs Template, increasing insect survival in the region and unlocking Advanced Entomology projects. 


OLD


Power Peanut Genome Sequencing [Power, Genetics, GWCFAAAT]: Power Peanuts were fascinating: while the design had been refined by department labs, the George Carver foundation were no slouches either when it came to genetics. It might behoove you to try analyzing their genome: at the very least, you could send the science division and the foundation your notes. 0/250, unlock Power Peanut Genetic Template, speeding up national Power Nut research and increasing influence by 2.


Construct CERES Unit [Construction, Robotics]: The general term for the DoP's standardized model of AI manager, intended for inclusion in agricultural facilities. By upgrading a facility with one, its overall output would increase by a fair amount. 0/150, SELECT COMMUNITY WITH AGRICULTURAL INFRASTRUCTURE. Agriculture tagged infrastructure gains primary stat increase, along with an infrastructure-dependent secondary stat.


Community Data Cache [Construction, Education]: The Data Cache model of knowledge retention infrastructure had been selected by top DoP analysts as the optimal means by which institutional knowledge could be preserved in the region. 0/150/300/600, SELECT COMMUNITY. Increases Buried Knowledge stat.


TAPP Analysis [Government, Education]: One of the worst things your sister had ever done: countless people had been thrown into jail. The actual criteria it worked to determine who was a 'true american patriot' and who was a 'godless red in waiting' was a black box: if you could figure out how the algorithm worked, however, you might be able to game it to help people avoid falling afoul of it. 0/300, gain TAPP Manipulation projects. Massively increases Wrath.


Garden of Eden Sanctuary [Ecology, Charity]: If you could scrape together the funding, you might be able to help support one of the various communities in the state while also preserving endangered wildlife from around the globe via financing a sanctuary. 0/200/400. SELECT COMMUNITY. Increase Biodiversity Preservation stat and a community dependent secondary stat. Cost 1 Funding to complete each phase.


Community Seed Vault [Ecology, Agriculture, Construction]: After the bombs dropped, it was likely numerous species of plant would go extinct: by establishing a series of seed vaults, this could be prevented. Obviously the priority would go to more human useful cultivars, but some wild flora would be preserved if conditions permitted. 0/400/800. SELECT COMMUNITY. Increase AgriPreservation stat. Second phase also increases Biodiversity Preservation stat.


Off The Shelf Bio-Optimizer [Genetics, Research]: The good news was, you had free access to the science behind the Optimizer, to the point you could easily manufacture it yourself if you had the facilities. That wasn't remotely likely, unfortunately: that would cost an incredible exorbitant amount. You might, however, be able to settle for a home manufactured version. 0/150, Edgar begins producing and distributing in secret Bio-Optimizer. Costs 1 Funding. Medium Suspicion.


=====


OUTREACH


2 Dice, +0 to Rolls


New


Community Subsidized School Meals [Charity, Education]: Oh Edgar. Why am I not surprised? The good news is, this project is incredibly doable if you’re willing to settle for power pills, whose effects on a growing body haven’t been measured yet. Real food is a little harder, but if you’re willing to pay for it, go right ahead! This isn’t likely to help anyone though, Edgar, not in the long term. 0/150/300, Select Community. Increases DoP Goodwill. Second phase increases Nutrition stat.

OLD



Community Broadcast Tower [Education, Media]: Radio, then television. These facilities would play on loop various Department created materials, largely a mix of patriotic reaffirmations and edutainment material aimed at both adults and children. 0/200/400, SELECT COMMUNITY, increase Public Preparedness stat. Costs 1 Funding to complete per phase.


Local Philanthropy [Charity, Government]: Firefighters, hospitals, public transportation and other services were generally deeply underfunded. By contributing to their finances, it would both help that community develop important infrastructure to help weather disaster, as well as buy some local good-will for the department in that community. 0/100/200, SELECT COMMUNITY. Increases Team America Goodwill and Responder Preparedness stat. Cost 1 Funding to complete each phase. +Wrath. TAX WRITE OFF APPLIED, FIRST IS FREE.


DoP Disaster Training and Response Facility [Education, Personel]: The civilian disaster preparedness program was a new initiative by the DoP: they wanted to start training populations in various methods that can be used in case of disaster to survive. 0/200, SELECT COMMUNITY. Increases Responder Preparedness. Cost 1 Funding per phase.


Co-Op Garden [Agriculture, Population]: Anyone who seriously thought co-ops were the herald of socialism were idiots. Despite the stigma, however, they did serve a purpose: the most obvious was reducing food insecurity and self sufficiency for a community, but more important was helping that community start building the institutional knowledge required for rebuilding agriculture should civilization collapse and supply lines disintegrate. 0/100/200, SELECT COMMUNITY. Increases AgriPreservation stat. Modest Suspicion.


Luxury Bunkers [Population, Construction, Liberty Party]: Funding was hard to come by, but one way it could be obtained? Earning Donors by constructing various Liberty Party officials and other wealthy individuals their own private, DoP maintained bunkers. Sure, it would be helping some of the worst people avoid the fate they have so richly earned, but the funding would be worth it. 0/150/300, increase funding by 2 per phase. ++Wrath Gain.


Targeted ACME Loans [Population, ACME, Finance]: This wouldn't save anyone. Not on its own: the infrastructure developed might save someone, but the effect would be marginal compared to other, more efficient tactics. The only benefit this gave was money. 0/100/200/???, SELECT COMMUNITY. Infinite phases, every phase increases a random stat. Every two phases, gain +1 Funding. +Wrath.


++++++++



MISCHIEF


CURRENT DICE: 4


CURRENT BONUS: +0


Howdy, Edgar, welcome to the newest upgrade I’ve made for the PLAN system: the Mischief Category. This is where you’ll be spending your newfound time and energy in a hopefully more useful manner than murdering an orphanage manager with an axe.


You’ll note it works a bit different from other categories: I’ve discovered, my friend, that you seem to have far better cognitive performance and thus productivity the angrier you are. Because of that, you gain 1 Mischief Die per 50 Wrath: these can be spent on various projects such as assassinating people you don’t like, schemes for solving problems, and, once you finish that broadcast tower, brainwashing people!


You can also use your personal dice here, any free or minor dice of the appropriate tag, and, once they’re sufficiently aligned to their values, your subordinates dice! For now, I’ve added a fairly basic list of starter projects: hopefully they’re to your liking, Edgar, but if they aren’t, I’d suggest finishing your current scheme! Also, these are all suspicious actions, but we’ll go over what that means once you finish one. 


The Louisiana Axe-Slasher [Combat, Faction]: Vigilante action was perhaps a little beneath you, and so was axe-murder, but nonetheless there were plenty of people in the state who deserved thirty thwacks, and once you did it enough it WOULD send a message. 0/250, increase Faction Regional Terror. Must complete using a Faction Dice.


RobCo A-No No! [Robotics, Faction]: RobCo could eat a dick. House and his company were going to stay FAR, FAR away from this state, and you knew just how to accomplish it: a series of well timed violent product failures against regional representatives of the company. 0/100, repeatable. Somewhat decreases RobCo faction penetration: sufficiently lower it to force the faction out of the region. 


Wright Technology Toy Factory [Prototype, Industry, Construction]: Another way to make mischief would be to make toys: on the surface, they’d be normal little gewgaws for children to play with, but in reality these toys would contain a variety of devices to help them raise mischief and trouble. 0/250, gain Toy Factory, unlocking Wright Toy Store outlet, which raises Teenage Wasteland. 


Criminal Finance [Charity, Crime]: Crime wasn’t a growing industry, but it could be! You’d need to investigate into a town first, but once you did, you could use the information to begin financing the operations of various ne’erdowells of note. 0/150, SELECT COMMUNITY. Must have Underside Intel: spend it to generate Villainous Unrest. Cost 2 Funding. 


Dissolve the Police [Crime, Combat, Chems]: A very simple, very immediate way to handle the increasing militarization of police was to abolish them from life via chemical weaponry. DC 150, Select Community. If DC is successfully passed reduce a communities police militarization by 1. 


Breaking the Bank [Crime, Economics]: You needed money. The bank has money. The bank has a lot of money. Money you could take and use to fund things without having to resort to things like Lil Patriots. DC 100, select community. If successful, generate 3 points of Financial Unrest and 3 points of Funding. 


Comments

No comments found for this post.