Home Artists Posts Import Register

Content

Level fifteen is right around the corner. We're probably talkin'...2 weeks, maybe sometime around halloween?

Level fifteen is a HUGE spike in power, and there lies a serious chance that it'll be so huge that it destroys the power curve.

To mitigate that, I need Perks! Perry's gonna have like...200+ points to spend, and he's probably gonna wind up taking both perks from at least three different classes.

This is your opportunity to suggest some of your own so I can scan through them for ones that will work.

KEEP IN MIND: super powerful, game-stopping perks that trivialize everything forever are much less likely to be included than ones that are modestly powerful/hyperfocused or just interesting.

To make things easier: Here's a link to the last perk suggestion thread.
And here's the perks he was offered at level 10:

Available Perks:

Sliding Stats (Variable Cost)*

Spend a number of free points to gain the ability to slide an equal number of stat points between different attributes.

Example: With the 3-point version, User may move 3 points in any stat to any other stat until further notice. Does not affect free points received upon level-up as a result of modified Attunement, but will affect Perks used while Attunement is modified.

The stats may be moved in any combination, to a maximum number indicated by the amount of free points invested in the Sliding Stats Perk.

More points may be invested in Sliding Stats whenever Perks are offered.

Adaptive HP (3HP 1B)

User’s HP will selectively engage based on whether the force can inflict damage on the user’s body comparableto that of a boxer’s punch and above.

I.E. an unpowered boxer’s punch against a Body of 10 will not trigger HP loss, because the comparable damage to the user’s system-enhanced body will be less.

Sheathed Organs (3B)

User’s organs and major arteries grow resistant linings that allow them to resist cutting, shearing and bludgeoning, causing most stab, bludgeoning and slashing wounds to become non-lethal.

Blueprint (3) or (3N)*

User may create a Blueprint charged with their Perks. If another uses the Blueprint to create the object detailed therein, all the User’s applicable perks apply to the creation.

Only one Blueprint may exist per instance of the Blueprint Perk. If a new Blueprint is created above the limit, the oldest Blueprint becomes mundane and loses its properties.

Summon Garments (1,3,5)

(1) Summon mundane clothes onto the User to combat exposure or indecency. 1/day

(3) Summon common Hyperweave for excellent protection from attacks to combat conventional threats. 1/day

(5) Mentally mark a User-created armor: User may summon that armor onto themself 1/day. User may change the subject of the mark 1/day.

Higher tiers may be purchased whenever Perks are offered.

Multi-tool (1,3,5)

(1) At will, summon a tool. The tool may have an internal motor and battery system, and weigh no more than 2 kilograms. This includes everything from a wrench or spade to a handheld angle grinder or cutting tool. Only one tool may be present at any time.

(3) The tool may have an internal reservoir of material or objects that remain after it is used, such as a welding device, nail gun, caulk gun, or glue gun.

(5) The maximum mass of the summoned tool increases to 50 kg.

Higher tiers may be purchased whenever Perks are offered.

Weapons do not count as tools for the purpose of this Perk. However, tools may be used as improvised weapons.

Scent (3)

User may determine an object’s constituent ingredients and gain some insight into its manufacturing method by sniffing it.

Material Specialization (1)

Pick a material affected by your Spendthrift Perk. It is treated as significantly less expensive when altered by the perk, further boosting its effectiveness. This perk may be chosen multiple times, applying to a different material each time.

Underestimated (1,3,5,10,20)

The User’s experience with the unknowable has been assimilated. If the make or material of User’s armor is viewed with disdain, ridicule, or pity by an enemy, that emotional reaction opens the door for an embedded cognitohazard to infect their mind. The cognitohazard inflicts a scaling debuff that impairs the enemy’s ability to damage User’s armor, and by extension, the User inside.

Example: Wearing a trash bag as armor may subtly weaken an enemy’s limbs, causing the power of their strikes or accuracy of their gunfire to be diminished, indirectly boosting the armor’s effectiveness.

Higher tiers inflict more powerful debuffs, which may prove lethal to infirm or unhealthy enemies. Higher tiers may be purchased whenever Perks are offered.

Offered by Claudette’s Hippy Bullshit.

Cross-Class (20)(5A)

For twenty free points, and five points from Attunement, you may choose a Perk from another Tinker specialization.

Space Tinker

Industrial Tinker

Geo-Tinker

Bio-Tinker

Ray Tinker

Submersible Tinker

Sonic Tinker

Dramatic Tinker

Micro-Tinker


And that's it! If you wanna suggest new basic perks or perks for these cross-classes, please do!  Perks can cost stat point in addition to regular points, depending on how they work, so keep that in mind, like a magic-type perk might spend Attune, a HP modifying perk might cost HP, a computer in the brain might cost Nerve, Etc

I was thinking about adding perks that modify how his spell slots work, making them more natively integrated into the system itself. let me know what you think of that, and gimme suggestions for ways to make it happen if you think it sounds good.

Alright, gotta get to work on today's chapter, I'll check up on this in an hour or two.

Comments

Jeanean

I have mostly two suggestions I think I made last time already: First, something that allows for manipulation of spatial distortions. He basically already took something in that direction with his dimensional Sense he took at the last go-around, but only ever used it for soul stuff. But spatial distortion has a lot of potential without being too OP. While he has already teleportation in several forms through spells and magic, getting more consistent effects through Tinker-perks would allow him to make his armors bigger on the inside, allowing him to fit more and bigger tech into it. It would also allow him to fit more infrastructure into his soul without increasingly straining Soul surgeries. Also just generaly thicker armor, and maybe some "spatial armor" that basically creates a thin layer of compressed spaces over his physical armor. It would be a nice enhancement for melee combat, since if the first centimeter over his armor actually contains a meter worth of space, everyone simply trying to punch him would miss him due to the fact that he is actually a meter further away then they think. Secondly, some kind of Industrial/cooperative/supportive Tinker perk that allows him to work more closely with Nat, actually allowing them to work together more closely on a project. Plotwise, it would also make for a good oportunity to get Perry and Heather a bit closer, I think. I think it would be very like Nat to make their first truly cooperative project a present for Heather, only for her to pull back and push the "blame" on Perry at the last moment. It also felt like a lot of wasted potential this whole time two have two Tinkers in the same team, but have them barely work together, Beyond maybe Perry using some of Nats sacrifical Anodes. Just the most obvious options would be for Perry to integrate some of Nat's magnetic Limbs like Boomer them has, allowing him to have one base armor with alround capabilities, but then additionally equip up to four different Magnetic Limbs with more specialized loadouts, maybe even with the ability to teleport in different Limbs from HQ so he can better adapt to any given situation. (A little bit similar to Ironmans Hulkbuster armor that can jettison damaged parts and have them, replaced on the fly.) And, of course, there is the option top take advantage of Boomers larger size to integrate spell-disks that would take up too much space to be viable in Perry's armor. As for Heathers present, they could maybe build her some kind of structural skeleton. It would give her body increased structural integrity and strength, like powerarmor, but internal. And with Nat's Magnetic joints, it would have more than enough flexibility to not hinder her when shapeshifting, while Perry's spell-disks could give her some more utility and firepower. Maybe that Haste-spell Perry is developing would be a perfect fit for her. Anyways, I really hope he takes a cooperative perk, since it gives a lot of utility and power, without being too OP or opening up yet another string of research that he needs to dive into on top of everything he is already doing. Also, it just fits thematically, especially now that the children are born and they are without sidekicks. Just seems like the kind of thing that would tie them all just a little bit closer together.

Silence the Lamb

Industrial/Mega structure tinker- Boosts his ability to design mega structures into near city size. or just causes buildings to enlargen by 10%

Silence the Lamb

My initial favorite is something to help with increasing his reach so he can build satellites and reach other parts of the world. So maybe- Satellite connection, ability to connect various electronics directly together. Micro-tinker seems like an easy grab to boost his ability to make his armor a swiss army knife. Giving things a boost from in being less than a certain size seems like it might be overpowered. Bio-engineer is fun to allow some critter creation-perk-Creations 'tend' towards the intended niches they are designed or stops evolution in selected creations.

Derrick McDowell

Meta Tinker: (I feel like you want these already with your writing.) Of course, you can tweak the distance to inches or feet and whether it scales with attunement. Reach: Can apply tinker abilities to objects up to x distance away—scales with Attunement. Tune: Increased ability to tailor the adjustments your traits make on objects. With the vagueness of Tune, it would provide a reason for more control later as he gets more attunement and such as well. I don't think either of these would change the story much if you had somewhere you were going already. Also, you could re-word tune a little differently and have it affect his ability to control his strength so he doesn't hurt people, which could be a problem now or soon. He is about to have babies to handle.

Hayden Leech

Something to help keep the lid on abun zaul? Had another close call there.