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This time let's get ahead of the curve by taking ideas before i desperately need them


Abyssal Alchemy is a form of alchemy that's geared specifically toward extracting magical juices out of monsters and combining them into spell-like effects. I thought about adding a bonus to regular alchemy/chemistry but decided that would be too op without spending an Ability on it. so here's the first couple abilities off the top of my head:


Abilities:

Chemistry: Abyssal Alchemy's Correction applies to non-Warped (I.E. nonmagical) chemistry as well.


Mutations:


Flesh Grafter: Consume a Warped creature's organ to grow one of your own, 1 slot/10 lvls

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