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Abilities:

Continuity: The Chained spirit remembers time spent during each summon, is aware of what the user is aware of while it was unsummoned, and can learn or improve System and non-System Skills to the limit of Chained Spirit.

Bent: The Chained Spirit gains a limited pool to draw from to fuel Abilities. The effects of the abilities are extentions of Chained Spirit and not actual Bent. Pool is 1/5th the level of Chained Spirit.

Chained Minds: All active Chained Spirits and the user share senses and can communicate telepathically.

Mutations:

Siphon: Chained Spirit gains the Lady Killer mutation, any Bent drained is sent to the User.

Voodoo U: Damage taken by caster is absorbed by Chained spirit instead.

Consume: 1 Bent to consume a corpse on touch. Size limit mirrors Chained Spirit’s.

^ No more pesky things going moldy in the fridge while you’re working through the leftovers.

Feel free to suggest more for higher levels of Chained Spirit. I'm probably gonna need more. Keep in mind chained spirit is more for intangibles and less straight up physical power. the abilities should make the chained spirit more useful, not stronger, exactly. New chapter in an hour or two, when I run out of steam.

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