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Dunno when I'm gonna get this in, but might as well compile the ideas.


Foresight: See .1 seconds into the future per level of Seer.

Augury: 8 Bent & consume intoxicants to reveal the answer to any yes/no question

Flashback: 1 Bent. Read an object's past. User may affect what is seen based on what they individually deem important.

Spurn Fate: See user's death 24 hours in advance. Consumes all Bent, redirects Bent regen toward stabilizing new timeline for one week.

Gaze Into the Abyss: User's mind gains heavy resistance against the detrimental psychological effects of Seer abilities.

Shared Trip: User may guide up to three companions in a dream-space. Companions and User must know each other, be willing, and be under the influence of the same intoxicants or asleep. Practical uses include simulation training while asleep, long distance communication, and the temporary sharing of previously aquired Seer abilities with others. If a companion becomes unwilling, they may leave the shared dream-space, unless the User's Will is much higher.

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