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Hey everyone,

So nothing exciting to show this week. I’m working on the integration and still working with the writer to get a test template to start inputting. In the short term I’m starting to draft up the integrations I wanted along with doing some basics like event detection.

Obviously because this system is a little more dynamic I need to be able to ask the level if there is an available change table or bath if those events are a valid choice to present to the player. That availability is a little more complex because it’s not just if there is a change table in the level but can I navigate to that change table in a reasonable time. It would be pretty annoying if you get stuck in a walking animation that walks across the entire map.

But I plan to add a bunch more like basic interaction points that can be used for the standard events. That would solve some of the problems even if the change table was actually a park bench.

My very early tests of the template just revealed I need a bunch more categories than I first thought. So I’m going to need to expand it a little. This is to be expected that’s sorta why I’m testing all these bits and pieces.

Just to keep you in the loop I’m going to be traveling next week around the time I usually do my post so I probably won’t be posting next week or getting all that much work done. I’ll be back to normal pretty quickly but obviously I won’t have access to my usual dev machine.

That's it for now. I'll be back to my usual production speed soon!

Comments

Patron1123

Quick bug report! When you are dating Claire and you ask her to tuck you in nothing happens :(

Anonymous

I have been meaning to ask, what is with the one NPC in the library that speaks spanish?