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Hey everyone,

So my plan is to push out an update after Christmas but before the new year. I’ve decided for the moment to simply cut out the new area I was working on. Honestly it’s just not ready. I’m still not 100 percent sure exactly what I want to do with it so it’s just a mess of ideas that aren’t really working.

Removing it from the current patch will let people play with some of the stuff and I don’t have to stress or delay things to make it happen.

In terms of release things are mostly ready but I’m going to release the update next week. This is primarily because I don’t want to break the game right before Christmas when I won’t be able to push out any hotfixes. Next week will be much safer where I have the time and energy to actually smash out any high priority bugs or game breaking issues.

The changes in the patch include the continuation of the storyline as you can now find Remi in the Dorms after you escape the lab. I’ve also added in the quick travel system around the island. I haven’t put in a dialogue component but you can buy a bus pass in the store at the beach. This also includes the combat update, new abilities, bug fixes, new figments and the ability to expand your energy reserves. There are also a raft of minor bug updates, areas that were “locking” you in place / accidently teleporting you into the lab ext.

I’m also planning on including an updated sheet with updated item names for you.

That’s all for now. I should have an update post for you next week!

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