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Hey everyone, I don't have as much exciting stuff to show this week. Still working on a few different areas.

I'm still finishing up the figments for the lab and post lab areas of the game.
The strap Figment from the big lab is designed to have an important quest item for the next game areas.

I've been working on trying to give these figments and the boss a few more ABDL related abilities.

While testing I found the cloud area (from an upcomming area in the game) was way to crappy on performance. But I think I can strip some of the transparent clouds back and it won't look tooo different. But always interesting when you try something and realize you might have made things too expensive.

I'm also starting work on adding a few new outfits into the game. One new outfit and item are specificaly for the lab boss fight.

With any luck all this figment stuff should be finished this week. I'll start putting the combats into the main areas and being buckling down and putting characters and outlining dialogue for the main quest and next areas of the game!

That's all for now!

Files

Comments

john n

Lookin good keep up the great work!

Anonymous

you should take break after thanksgiving.

Anonymous

Always love seeing progress on this! :D You've been doing great, but make sure you don't burn yourself out. If you need a break after this next set of progress is completed then by all means do so. &lt;3

john n

Hello. just curious any plans on adding more abilities like the crawl. i remember we had a lay day one so we can slide down the slides but that was super long ago.

ABDLCheeks

Yeah crawl is still in. Slide was cut out. I'll probably bring it back. I don't have many areas to slide. Sliding was removed because it would activate at bad times and I didn't exactly have enough areas to "slide" on. But I'll have another look absolutely

john n

Just more actions like crawl and slide and such would be a cool addition don't really have to make a purpose for em