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Hey everyone,

I need to make this a quick update. Had a bit of a busy week so haven't managed to get everything done I wanted to but I've been hammering away.

I managed to get the new energy pips working. This should let you powerup your energy reserves to a full 8. I'll need a little "upgrade" effect when you gain a new energy slot.

I spent a little time making sure it was backwards compatable with older save files. The plan is you will actually start with only 4 energy sockets to begin with so I can reveal an energy figment early on and that way new players learn they can "pickup" extra energy reserves.

The other energy figments I will spread around the island and you will have to adventure to find them (Although I might put a few hints around the island).

I also linked in NPC health to the main game setup. I need to clean up the UI so you can actually see the number you set that value too. I'm thinking I might add a whole new settings page just for game mechanics so you could adjust the type damage too.

Unfortunately I can't make NPC health modified to be lower. This is for the same reason I can't really increase player damage. The ability and NPC health and damage stats are set individually and a bunch of code asks for that value directly. But if players find a specific power to be underpowered or should be doing more damage I can always buff. Especially player damage as there are less player than NPC abilities.

The hope is after players have a chance to edit some of these values they can tell me what values they think work best so I think putting a bigger mechanics menu in will help players overall. 

I'm also thinking of adding a 1 energy per turn energy gain. I'm thinking this might be linked to maybe your diaper state or alternativly something you can do before getting into combat. Although a fresh diaper providing a passive energy gain of 1 per turn could be interesting.

Anyway that's all for now I'm going to get back to work!

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