Levelup (Patreon)
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Hey everyone,
So I'm going to start getting some sequences from the writers next week. That means it's more likely I'll do an update early next month or late this month. I'm still working on ways to speed up the process but obviously I'm not directly creating them so I'll get them in when I can.
In the meantime I'm adding in more combat stuff. So a big one is I've added in the level up system. This took a little bit of work and will still require testing.
Your level is controlled by the number of figment fights and boss encounters. This should reduce the difficulty especially if your replaying alot. Obviously this will need to be adjusted over time.
While working on a few new abilities I realized I need a way for you to control your combat state. I've now added stat buffs to food. So healthy food boosts you into being nice and cute. While candy will make you happy but naughty. This isn't for all foods but as you experiment with eating you'll find you can control your status before entering combat.
I've also been working on some new player abilities. This includes
Tantrum: Uses all your energy to remove a percentage of the enemy and your health. This percentage is controlled by the energy you had when using the ability.
Decoy: Spawns a etherial duplicate. It can't do damage but enemies have a chance to attack it instead of you. Lasts untill the end of combat.
I havn't worked out all the bugs in the decoy yet. Adding extra "friendly" fighters still causes it to crash. It will help for story moments if you can have someone join you and I think the issues are solvable.
I've finished the construction of the Gnosis water lab and started work on the new figments and boss. I've started designing the figment abilities and boss fight but havn't worked them out just yet.
That's all for the moment I've got a huge chunk of work to do so I'll get back to work. Hopefully this week I'll start getting some nursury sequences in.