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Hey everyone!

Huge thankyou to all my supporters! Just a quick post today.

I don't have much exciting to show visually. I spent the weekend working on getting a few different animations into the game. As usual as soon as I started to add new content in the game I found new ways that it wasn't as quick or as easy as it could have been.

I found one problem was when sliding two characters in position to run an animation the physics colliders could "push" each other out of the way. This is how a few different animations/systems can be misaligned. Hopefully it will be easy to update some of the older animations to prevent this issue.

The good new is my dual rigs that were constructed outside of Unity worked pretty well. They exported cleanly and were a faster way to construct and export animation. They arn't amazing and honestly the animations will probably always be a bit rough. I feel like it's worth having them even if they aren't great.

There are a few things in game that even when it's complete "could be better" but I want the game to feel like a living world even if there are some rough edges!

Anway I'm pretty happy with that progess. I'm going to get back to work. I need to populate my next set of todo lists. I'll likely be working on the caves, the new beach area along with this animation and event stuff.

I'll have more info later in the week!

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Comments

Jack_davis

I think it would be cool if you have Claire tuck you into bed then in the morning she checks if you're wet and if you are she changes before you go to class or go to do other things. Keep up the good work really glad with the way the game is coming together 👍

Anonymous

Can't wait to see these all ingame.

Anonymous

Does this mean we could have a caregiver in game soons 😃