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Hey everyone!

Huge thankyou to all my supporters new and all!

I've been at work on a bunch of stuff. It's been a bit scattered as I get the forrest environment working into the game as well as start the interiors for some of the stores.

As you can see most of the town stores are designed to be pretty simple. I realised an immediate problem is that you want to see what clothing you are going to purchase. Same for diapers or any customisation item. Currently "stores" are just icon images and they don't really tll you enough.

So I decided to try this idea of manequins. These are actually characters who are stationary, white and can wear any of the game clothing (same as you). This way you can see the item before you buy it.

I'm also leaning on the idea of only putting a few items in the store at a time but refreshing the avaliable items each day. That way you are encouraged to always check back and see if there is something you want to buy.

I've also started putting a quest and some characters in the woods. Basically there is an old capsite at one end and I thought it would be fun if this one was mostly empty during the day but had nighttime activities.

That's all for now. This week I'm working on getting a few more of the town store interiors into the game and starting to get them hooked up so you can buy things!

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Comments

Anonymous

Hey! That's really cool, but do you also have planned some new stuff that deals with game mechanic? It's great that the map is becoming bigger, but it would be cool if the people around you start reacting to your diapered state. Is there also content planned that points more the humiliating aspect of being put back into diapers out? Actually the character is like "I was a grown up but oh, okay, than I will wear diapers and use them, nevermind"

ABDLCheeks

Hey, I totally get what you're saying. Currently the content you;re talking about is mostly written. I’m not a great writer. This is why I’m working with other writers. The challenge is I can only go as fast in the story content at the pace of their writing. But the writers are working at the same time as I’m adding this level stuff. I don’t tend to write about the written content because that’s just a massive spoiler. I want people to play that stuff rather than have me tell them about it in an update. I know progress is going a little slow I’ll probably do an update just chatting about that but the stuff your talking about is planned.

Anonymous

damn, half of my text is lost, I rewrite rest of it here *sighs* ...threshold could change, because it behaves like in real world, if you have a bad day because you slept bed or wet the bed at night or eat something bad the day before, the next day will become bad and jokes of others will feel you more bad/embarassed. What happens when Regression increases? Player becomes less embarassed by doing toddler-like things, he will be more obedient when adults tell him what to do, he cant answer grown up things in dialogue, non-obedient answers are "greyed out" with a comment "you are to little to say no" or "why should I say no to an adult? preschool teachers allways knows best" Later in game you could also mirror embarassing moments like doing adult stuff is embarassing, because toddler behaviour has become the new normal for you. So character feels bad when he don't ask an adult before he could do this, eat that, stay up a bit longer and so on. Embarassemnet increases otherwise. But while asking for permission like a little kid to do something, regression increases. And this would be the point of no return :D Embarassement increases when doing adult things and regression increases. But be told what to do increases also regression. Trapped in regression.

Anonymous

And if you want to go with "Naughty Mechanic" infight, maybe rename it in something like "childish mindset(?)". So when Ghost forces player to use diaper, or character uses it by itself, he becomes more childish, and having a more childish fantasy gives you better stats in fantasy because... well. Children's imagination is a powerfull weapon, example: "You can't beat me with this! I'm wearing my invulnerable shield" "Invulnerable shields aren't allowed!" "Of course they are!" "No they aren't!" "Mom!? Tommy is cheating again!" "Mom!" Mom: Stop it you both, enough playing today, both of you go to bed now!

Anonymous

So Player needs to regress more to be able to fight stronger monsters, but on the other hand he isn't aware of this fact and don't want to be regressed into a toddler

ABDLCheeks

Some really interesting ideas here. I'll have to look at it in more detail. Although the regressive aspects are going to be more dictated by the writers and your progress through the story rather than mechanically. But there are nice ways of linking it into a few different areas like embaressment and power ext. I'll write these down and see if/how they might work.