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Hey everyone,

Huge thankyou to all my supporters. I hope everyone is looking after themselves. I'm back at it working on getting some new dialogue and flow pieces into the game.

I've also been tracking down a few bugs that have cropped up. So a big one that decided to pop up was really strange. So basically if you had "sat" down on a chair then moved to a different area of the game and sat in a new location the character would fly back to the original seat point. Honestly it was pretty funny to see happen but not really what I intended.

It's a little difficult to explain but essentually the way I determined if an "event" had completed could go wrong in certain circumstances. In this case the previous "sit" event had never truly completed. So when I asked the character to sit down again the old sitting code would fire up. This had an interesting technical fix.

I've added a few more nodes for things like "daily" activities. Basically things that can only be completed once a day. This was something I've been meaning to add for ages but I'm now getting to the point where I want to start putting some daily structures in. I'm also looking at adding some options to set the speed/timing of the text scrolling. I just took a stab at something that felt semi natural but people may want to tweek this and much of the game will be talking to characters.

Anyway that's all the bits and pieces for the moment. Thankfully I've managed to grab a few of these bugs before they have become a bigger issue making the whole thing a little more stable.

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