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Hey everyone,

A huge thankyou to all my supporters! This project has been going great and your help is moving things along at an awsome pace.

Another quick update so I can jump back into work. The environmental work is going a little bit faster! I've been working on some more building environments for the game. The idea is the Gym is 1 of the 3 class areas that you can visit as part of the univeristy.

The 3 areas are based around Strength, Brains and Magic. With the Gym being about strength, the Lecture halls/libaray about Brains and The Laberatories Magic. These will hopefully give you skills to explore different parts of the island. Each one will also hopefully have special items and clothes you can earn.

I also worked on a cool little bit of polish. I was watching a Zero Punctuation dev diary on one of his recent projects and I liked the concept behind the scrolling text. I hadn't originally planned on it but realized it would be good to include.

It really helps feel like a character is talking to you rather than a sudden big block of text. Given that talking to characters and relationships are such an important part of the game helping these interactions feel a little more personal helps.

It wasn't as hard to implement as I thought it would be. Although it required a few tricks to work with a variable frame rate and make sure I didn't break any existing text systems.

I'll probably add the text scroll speed as a setting in the main menu for people who would like to adjust the pace. 

I'm going to keep getting more props and planning out the University area to contain the main locations (Although they won't all be accessable initially). I'll also be working on a way to spawn random NPC's to wonder around these environments!

Have a great week everyone!

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Comments

Anonymous

Looks amazing so far! I love your art style. Be cautious of wandering NPC's and pathing. I think it was the inventory demo there was a guard who, if he caught you out of bounds, would always get stuck on an npc playing an arcade machine. I noticed with how things are set up if that happens whoever's unstuck will finish their path and everything will just kind of wait until the game realizes the scene should be over. If that happens and causes a stop point it can be incredibly frustrating, especially if the player forgets to save.

ABDLCheeks

Hahaha to true. That was fixed in a prevouis demo although there wern't to many locations to see it working. The pathfinder can now predict how long a journey should take and adds a small buffer. If it runs over time it simply ejects and releases you. But it's a good point!