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Hey everyone, another huge thankyou!

I've been hard at work settup up a bunch of stuff. It has been huge parade of bugs. Blech.

This is classic game development. As soon as you start testing everything in together in one place you discover all the wierd interactions. So I merged the new combat stuff, the new customisation stuff and the new inventory stuff for this demo.

So it turns out then the way the inventories work sometimes everything doesn't initialize correctly you get bugs. The combat system works great but after the player died you couldn't boot up a second combat because the player would still register as dead.

Also classic blunder I had no way to explain what an ability or item did. So I had to add object notes to the objects in the game. Just trying to make sure things make sense. Although I imagine there will be some things that still don't make sense so I might have to add some more detailed notes into the game. I'm thinking of some tooltips in future.

And then there was the new character setup.

It's actually awsome and fully working now. I added a way to change your characters weight, shoulders and chest size, buuuuut....

Yep.... That looks right....

It's a fascinating process to add new outfit modifiers. This is how many diaper models are needed to support the different character proportions.

Anyway this has been some of the exciting adventures in making an ABDL game.
But the good news is I think i've hit most of the big bugs on the head.

I now need to create a number of different abilities and items covering a bunch of different mechanics so people can more robustly test. That will be most of the rest of the week and weekend. Just trying to create a good number of different bits and pieces.

So that's where I'm currently at. I'm still aming to get the demo out next week. I'm hoping I won't suffer any delays but as always it's hard to say. Have a good week, and weekend and I"ll have more updates on Monday!

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