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Hey everyone,

Huge thank you to my Patrons. Your healp really means alot. I don't have a whole lot to update this time. Things are just going well.Now that I've got ghost movement working I'm working on the nitty gritty of environments. I used the current one in this comic.


I havn't updated the tile map system for the last 3 demos. I think I want to add some upgrades in the long run. Nothing I would change right now but it is a little bit of a glitchy affair. As my environments get more complex there are certainly more problems. I found that alot of the tiles in this map had been duplicated without me noticing.

I'm starting to get into the mindset of full game production. We are getting pretty close to starting the main "game" so I'm thinking of all the bits and pieces that still need to be done and how I can structure the main development to provide regular more frequent updates/demos. This will be part of some ongoing thoughts I'll raise in a future post. But ideally I want to increase "releases" by having more of a rolling update structure.

I think a more regular structured update would work with an addative style of development. That is adding more content into a base and bug fixing. The downside is that not all ABDL type content would be immediately avaliable. In the current demo's I always try to keep a little bit of everything, but I would like to take the time to focus when I start on the main game. Especially when adding larger story elements. Nothing is set in stone just some thoughts rolling around my head.

Anywho after I get the environments in I have to add people to interact with and a few abilities and monsters to test. But I'm making good progress I just need to keep plugging along.



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