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Hey everyone,

Just as a folow up to the previous post (Because you can't link polls to the same post).
These are some ideas I wanted to toy around with,

At the moment I'm thinking some random enounters that you can avoid but which your encouraged to do for experience and abilities.

But I like the idea of adding other ways of getting expience. Like attending classes or doing training. Maybe a little more booring but designed to give you alternate paths.

So I'm doing a poll to see what ways people would like to earn experience/skills. This would be strongly the "game" parts of the ABDL game concept.

This pol isn't to lock the game down any one path. Just to get an idea on if people want a game that lets them explore and discover a bit more... or something that is a bit more directed.

My personal goal is to create something that will give you a reason to explore/stay in the world. I'm only a single developer and while I will make content as fast as I can I want to get allot of value out of the work I do. So a little bit of grinding of quests or monsters will give people a way to keep interacting with the world even when I don't have an exciting new piece of content. 

Comments

Mondy

I voted for random meetings. however it would be nice to also add lessons or exams done at school. it would be nice to have exams with questions to answer at school. by answering exactly, you advance level. wrong answers you take a spanking.

Anonymous

Yeah! Gauche Cheeks has mentioned giving the players some control over how strict the university is with them, and I think the more unstructured combat would bring out some really cool possibilities there. Like, if by day you're living this very rigid student life and then by night the game turns into this open-world RPG thing, that balancing act could be super interesting if it's brought out in a deliberate way.

Anonymous

Got my vote! :)