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Hello. I keep forgetting that porting content from other games takes much longer than when I port something from gta v, where my production is already on stream and I know exactly what I'm doing and where the necessary resources are.

I present to you another map from DOA 6, this time it's GYM. I was asked to do it because in part 6 it is more detailed, I partially tried to make it even better and replaced some textures. I also built an extra room with personal lockers and a shower room (used in one of the doa5 videos).

Trying to put together several versions of this map from doa5 and doa6 took quite a long time, and the developers obviously did not think about matching the position and size of the windows outside the building and inside, I had to spend a couple of days to create a building that would look logical and have normal full windows.

Why do I care about the appearance of the building? Yes, because I planned to make also a part of the city around the gym and a local diner, but I did not have time, mainly due to health problems. So I'm going to do this next month, also I don't think the gym itself is quite ready, I'll change something when the city outside is ready.

At the request of subscribers, I made as many as 8 versions of this map, four versions for sfm and gmod. The first version is the regular one, with all models and lighting. The second version is the version without most of the models (ring, lockers, various inventory). The third and fourth versions are analogues of the first and second but without lighting.

Files

GYM DOA 6 [Garry's Mod | SFM]

Comments

TheotherNoun

I can only be awed by the amount of work this must take!

Folseh + OMDeskai Workshop

damn this is a lot of work, cant wait to see how your view of the full city turns out.

mark2580

I also want to build a part of the street from various DOA5 cutscenes, a diner opposite and a stage on the roof, where there is an even bigger sign and trains run. There is nothing else in the DOA5 resources.