Home Artists Posts Import Register
Join the new SimpleX Chat Group!

Content

I haven't done one of these in a while. Sorry for that, BTW, but there just hasn't been anything that interesting to show off.

Flurby and I have been working on a major overhaul of the game's code. Back when I added mod support, I created a system that made it possible to add up to 10 modded characters. This was sufficient at the time, and it was pretty much the best I could do given my knowledge of Python at the time. Since then, the modding community and the number of mods have grown so far beyond this system that modders have had to find clever workarounds. Between this and my own ideas that I wish to implement in the future, it became clear that an overhaul was very much needed.

Flurby came up with a clever solution—a new system that allows for a theoretically infinite amount of modded characters to be added to the game, and this system also allows me to add the new features I'm planning without having to work around the old systems. However, there are a few caveats that comes with this.

Firstly, because of how long it takes to implement this overhaul, the next update won't add any noticeable features from the player's perspective. Secondly, it will break all saves and most mods, and it might introduce new bugs that need to be patched. But once that's done with, you'll enjoy a greatly expanded moddability and can expect future updates to flesh out and expand character interactions, as well as other gameplay elements.

I hope you'll have some patience with us as we work to implement this overhaul. I can guarantee you that it'll be worth it. :3

Comments

Lord Daret

Sometimes, sacrifices must be made for the greater good…

sd

That sounds amazing, I can't wait to see what you make!

Elzipper 7

Super worth! Every house needs a good foundation, and something as complex as a video game is no different. Shout-out to Flurby, and thanks to you both for the hard work and dedication!

Jonathan Zou

kinda sad, i will lose my save that i built for 1-2 years already. But hopefully i can do better in new save.

V-Ate

I love hearing about improved underlying tech, and I like the idea of supporting increasingly complex and numerous modded characters. Excited to see whatever comes next.

Flurby

In cases like this, provided there aren’t hundreds, I could look into repairing some of these saves on a case by case basis down the line.

V-Ate

I've noticed some mod scripts have incorrect character IDs in them. I'm wondering if the new framework would define characters differently than "custom#" or "c#?" I assume so, since modders wouldn't be sharing 10 slots.

William Smith

where can you find mods at for it?

theloneclaw

On the official discord server. Since you're a Patreon supporter, you should have access to it via your Patreon account. If not, follow these instructions: https://support.patreon.com/hc/en-us/articles/212052266-Getting-Discord-access