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I spent most of my time this week adding a bunch of jobs, as well as improving the job system. I've also re-added the alarm clock, which is now enabled when you have a job, and it goes off 2 hours before your job starts. This gives you enough time to shower, eat breakfast, and travel to your job (the "It's time to go to work" prompt shows up half an hour before your job starts).

As of now, when you go to work you are sent to the city map screen. This is meant to be a placeholder, since I want to add a unique screen for each job in the future.

I've added two hidden variables tied to your job: Job Experience and Employer Opinion. These increase whenever you go to work. However, if for whatever reason you don't go to work, Employer Opinion will go down. If it ever reaches -100, you're fired. As you can see in the video, if you don't go to work, your boss will call to ask where you are. Your only options of not getting fired in this situation is to either not answer the phone (in which case Employer Opinion will go down significantly) or to tell her that you're sick. You're only given 7 sick days a month, however (and being vored counts as being sick), so you can't abuse that option too much.

In addition, I fixed something that I'm not sure if I ever fully implemented in the first place. That something is Elaine buying groceries every Thursday afternoon, which turned out to be more difficult to fix than it should have.

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It's a Gluttonous Life - Preview 2021-05-15

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