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As you can see, I've now added a Stamina mechanic. Whereas Energy represents wakefulness/tiredness, Stamina represents endurance/exhaustion. You lose Stamina quickly whenever you do something physically taxing, but you can regain it with a couple of hours of rest or relaxation. As you can see in the video, kicking your way out of a pred's stomach now costs Stamina, which means that you'll occasionally need to rest to recharge, thus escaping a stomach is now more difficult.

I've also added the first skill to the game: Fitness. Each rank of Fitness increases your maximum Stamina, with it being doubled once you've maxed out the skill. Every time you exercise (struggling against a pred's stomach counts as exercising, btw), you gain skill XP, and once you gain enough XP with Fitness, you gain a rank in that skill. However, you also lose a small amount of skill XP whenever you eat or take it easy, and this can eventually cause you to lose ranks in Fitness. As such, you need to exercise regularly to not only increase the skill, but to maintain it.

I've added both a park and a gym where you can exercise more efficiently. You might also have noticed that it now takes time to move from one outside location to another. This also counts as exercise. I'm eventually going to add different means of transportation so that you can decide whether you want to walk (slow, but free and gives you exercise), take the bus/train (faster, but costly and doesn't give you exercise), or drive (fastest, but doesn't give you exercise and requires you to buy a car).

Files

It's a Gluttonous Life - Stamina Preview

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