Development update - April 8, 2022 (Patreon)
Content
Been working on features for Level Editor such as:
- Sound effects for various events (selection change, key presses, deletion, preview building completion, error messages). Same for settings screen and main menu + notifications;
- Changed font to one where spaces between characters are more consistent (globally in game);
- Added timers as well as in-between action timers (no need to connect numerous triggers if you want to build a certain sequence or cut scene);
- Objects can be inserted through structure view on the right;
- Switches are attachable to movables now, network sync;
- Lamps are attachable to movables now, network sync;
- Reworked some of previously reworked sound effects for a higher quality versions;
- Movable groups of co-attached movables can now include more than 1 surface type;
- Background walls are now attachable to movables and work well with decals;
- Windows sync (likely it will be possible to create custom interfaces in multiplayer modes). It is possible to create these with code added to levels now, not in Level Editor yet;
- It should be possible to almost fully alter what is shown on leaderboards, depending on map/game mode, including match-specific (or maybe even not just that) skill graphs;
- Transparent surfaces no longer receive projectile impact effects. Added fully illuminated and "additive" surfaces (additive ones pass light through them);
- Some quality of life improvements such as shortcuts and bug fixes.
Screenshot has example of blinking dynamic light. So far it is done with code snippets but maybe it will be possible to do with old-style trigger actions at some point. Thinking of some kind of pop-up list under toolbar from which user could search for needed action and insert it similarly to objects, or even near structure list itself.
Most probably trigger execution pauses won't be shown later.