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Decided I should maybe use same leaderboard across cooperative level editing lobby and multiplayer matches.

This is how it probably will end up looking like, more or less.

Most probably columns will be customizable with level logic.

Score graph is perhaps how good player or team performs, with possibility to hover over random player and see his graph.

Visiting profile and spectating could probably be moved to right click context menu and left click. For that matter, maybe report button is not needed there too, but these could be customizable and include level-specific buttons too hopefully.

Any opinions? Will be converting this thing into vector and write logic for it for now.

UPD: Made vector + colored version of it, also added line for spectators list, implementing all this into the game now.

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Anonymous

Will the Cooperative Version of the Leaderboard Look different then this? Would be nice to have a another one that gives more info that helps on Cooperative Gameplay. Like Teammate HP, Life's Left if something like that is implemented, Who is down and needs revive and maybe even see the Ammo count/Weapons they have.

UnrealCrash

Yes, in fact - I implement all player-related columns in a way where map logic (or module that implements game mode) is able to create arbitrary fields. For example it will be possible to even mask or alter nicknames of players connected to match if gamemode wants it that way. Same about hiding ping too - everything is customizable. Probably spectating/report buttons will be customizable as well. At least I think it would be good for some kind of match owner to be able to control players in some specific unusual game mode.

Anonymous

Yup definitely. Allows for some very interesting Custom Maps and Ideas for most Players. I think its gonna fit right in and be a welcome feature to Level Editors.