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Still progressing, though the holidays have slowed things down a little. Now that that's all over, back to work! I am hoping to have the first build released by mid-late February. That may be optimistic but that's what I'm pushing for. 

In other news, I am learning new cool shit in RPG Maker every day. Lately, I've been working on my own custom graphics for it. Pixel art is a strange beast compared to the 3d images I've been mostly working in. The effort will be worth it, though, to have a game that feels both more alive and unique.

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