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Muffins.


Comics

It's cool to return to the Beaumont practice comic this month, especially with such a strong burst at the start. Unfortunately, my health prevents me from producing even more at a quicker rate. Still, I'm learning a bit with each page. I expect one page left before the comic returns to hiatus since I have other work that I need to focus on & solidify designs for upcoming characters before they appear in the next section.

I've also produced a single Zelda comic page. While I don't quite have a script, so it's not exactly ready... I've been wanting to actually draw it lately, so I wanted to just try something at the very least.

The Beaumont comic isn't properly "scripted" per say though. I know all of the basic plot points the story needs to have, and I'm just taking it one page at a time, making it less overwhelming. Each page just needs to efficiently add something to the story so our time isn't being wasted. It's such a simple story that it's easier to do that, but I feel like a larger Zelda story might not do AS well with that format. 


Commissions

I need to move onto commissions soon. I've talked about the fact that I'm running out of money before and that my rent increased. So commissions will have to be my primary goal for a bit - but they're also very exhausting to do, so I may have to work slower than usual.


Game Dev

It's been a while since I've progressed on the Beaumont game project. If you have played the demo, you may have noticed a problem when on the stairs: the game will eventually slow down to a slide show. 

This is because there's a memory leak because of a time source in the code. When the player climbs a staircase, a timer starts and the player auto-walks up the steps until the timer stops after a second or so. Something about the inclusion of this timer causes the memory to raise while on the staircase.

I've yet to determine a solution nor have I asked about it on any GMS2 forums.


Anyway, that's it for major announcements and thoughts. Thanks for reading.

Don't forget to eat & sleep.

Comments

Azurezero

timers have a memory leak? use a variable that counts up to the number of required frames instead?

Brellom

I don't know why the timer's causing a memory leak. It could be doing something wrong. I've considered that as an option, the time source is just so much more efficient.

Azurezero

id still be using 1.4 myself, except now everything runs at 70% the frames its set to...