Home Artists Posts Import Register

Content

[Collection]  -  [Dropbox]  -  [Trello] 

I am resuming work now that the week has started. My primary goal for this week is to create Concept Art Sketches for an upcoming NSFW Image Set. I'd like to start on the project this month, so I want to make sure my sketches are good. I will do my best to not lose track of my focus by falling back onto a bunch of random doodles.

That said, I will be taking on some commissions and hopefully beginning work on the next comic page soon, though these are a lower priority for me.


Game Development

Right now, my efforts should be focused on two goals:

1. Enemy Rate States - Rats have two states (idle & moving), but right now it's just handled via simple code (move 3 spaces, then stop). By implementing a proper state system, I can expand it to more complex enemies in the future.

2. Player Sprites - I have idle & movement (temporary) sprites, but I need to make crouching, jumping, attacking, and staircase sprites to really make it feel my own. I'll start working on sketches and trying to implement them soon.

Also...

I think I should start considering enemy spawner zones

It's well & good to manually place enemies, but that can't account for all types of enemies. Some enemies will need to be spawned in organically while playing.

I'll need to create a spawning zone: if players are within its area, spawn X enemies just slightly off screen, allowing an infinite stream of enemies. This is how zombies & medusa heads were in CV. I'll have to make the game keep track of how many foes are on screen to prevent too many enemies too.

Once these earlier goals are handled, I can start refining older systems and creating a level kit so I can get something playable into your hands.


Skyrim Modding

I used my last week off to start modding Skyrim again in an attempt to make the perfect Elayne Beaumont setup. It's a lot of work, although addicting... I'm getting a lot of freezing after recent additions so I'm taking a break...

Don't forget to eat & sleep.

Comments

Daybreaker Rein

Haven't dived too far into Skyrim modding, but it is cool to see there is actual whip mods. The UI you are using is sleek and I like that the bars are stacked.

Brellom

Yeah. For the longest time, I was using another whip mod (one that I think often looks cooler and has more range), but this one actually shows the length of the chain on your body. It's part of a Castlevania mod, so it includes spells to act as the dagger, axe, holy water, and stopwatch... Which is really convenient for me! Yeah, I like how clean the UI is and the orientation of the bars. It resembles the older TES games, but it's a little more dynamic here.