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The first Dungeon Master illustration is a robot brellomascot. Fun stuff. I think I spent a bit longer on this than I otherwise should've, but these things happen!

I don't draw a lot of mechanical bodies, so I'm not particualrly familiar with the best ways of communicating that, so I'm sure some of the "robot lines" are superfluous. For the most part, I just kept them in areas where I'd ordinarily break down the anatomy in a sketch, like the sharp shapes on the shoulders, joints, the V shape on the pelvis, and so on.

The hair is really cool. My favourite part of these pieces always seems to be the hair... I think it's because I can get really expressive with my brush strokes.

Don't forget to eat & sleep.

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Calsetes

It's awesome, I love it! I think you did a really good job with it, too!