Z63 Concept 02 (Patreon)
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The idea of hand-drawing each area has occurred to me, but it seems like a bad idea for something that's probably going to be a rather large world. It might mean difficulty in maintaining a grid in the overworld and map editting.
Another issue that came up in my thinkings was how to handle perspective. A lot of older top-down games cheat (A Link Between Worlds also did so), by skewing the objects so that you see them both simultaneously from above and from the front. So I'm not sure how I'd plan to tackle that.
Though I suppose there's no rush to think about all of this. This idea is a pretty big one to tackle while I'm out of practice. Perhaps I'll dabble with something smaller tonight or something.
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