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Version 2.0.0 (49) is now available for testing - add the repo https://cydia.oatmealdome.me/patreon-131ae9f3. Remove the old Patreon repo before adding the new one.

Changes:

- MFi controllers and controllers connected via DSU protocol compliant servers (for example, DS4Windows) can now be used.

- A controller customization menu can be found in Settings. 

-> Use the menu to change the type of emulated controller, which device emulates it, and what button bindings are used.

-> Most GameCube controller types (for example, the Wii U/Switch adapter) are not supported. Real Wiimotes are not supported.

-> When modifying a binding, the text will change to [...]. Press a physical button and it will be bound to the emulated button.

-> To clear an emulated button's binding, swipe left on the row, and press "Clear". The text will change to [Not Set].  - The touchscreen controller will automatically be hidden if there is no touchscreen device associated with any emulated controllers.

-> For GameCube games, any controller not set to "None" must be a non-touchscreen device.

-> For Wii games, any GameCube controller or Wiimote not set to "None" must be a non-touchscren device.

-> This will be improved in a future version.  Known Issues:

- Attempting to change button bindings for a controller associated with a touchscreen device will cause DolphiniOS to crash.

- The in-game settings menu is very broken. Do not use it.

- Touchscreen controls are semi-broken. Do not use them if possible.

- DSU client needs to be switched off and on before it works.

- Configuration of some Wiimote extensions is not supported yet.  Reinstalling 1.1.2:  Before reinstalling 1.1.2, set the touchscreen device in the controller settings for Port 1 and Wiimote 1. Otherwise, the touchscreen controllers may not function. If they still do not work, delete WiimoteNew.ini and GCPadNew.ini in /var/mobile/Documents/DolphiniOS/Config. 


Source code can be found here: https://github.com/oatmealdome/dolphin/tree/ios-jb

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