(Replay) Rocket Lasso Live S3 Ep 28: Custom Pixelation & Low Poly Proxy Softbody People (Patreon)
Content
Scene Files for this episode here: https://www.patreon.com/posts/55689316
TOPICS TACKLED:
00:00:00 Greetings
Converting Images into Custom "Pixels"
00:02:05 Building out a nifty rig to creating a series of cuts that automatically get colorized by the pixels under it. Lots of control, lots of potential.
Painting by Jason Anderson: https://www.instagram.com/p/CSbq9usjzcA/
Artist: strike.art https://www.instagram.com/strike.art/
Volume Modeling with Noise
00:51:18 More potential, but I don't have an intuitive feel for how Random Fields feed into Volumes
Herradura Legend: https://www.youtube.com/watch?v=4Stjd7DiwZs
Artist: Simon Holmedal https://www.youtube.com/channel/UChY3h73Zil0uNB34aVLNf4w
Low Poly Proxy Softbody Human Simulations: Inflation/Deflation Edition
01:04:41 Manually making a super low poly version of a model to drive the dynamics, then driving in onto the main mesh with a Mesh Deformer. Using Fields with Vertex Weight Maps we can drive the Rest Length and creating some crazy deformations.
M S I G A M I N G: https://www.behance.net/gallery/80892541/MSI-Gaming
Studio : Extraweg Studio https://www.extraweg.com/
Originally Aired August 18th, 2021
Rocket Lasso Live is a 2-hour live show where viewers ask questions about the 3D software Cinema 4D
Support Chris through Patreon: Get access to bonus streams and scene files. https://www.patreon.com/RocketLasso
Music: http://www.ronaldjenkees.com/
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