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Content

Scene Files for this episode here: www.patreon.com/posts/51806383

Recall (And Discount Codes): https://www.patreon.com/posts/recall-new-by-41084583


Topics tackled:


Collapsing / Inflating Buildings with Softbodies

00:03:35 Fun one! Softbodies cooperate nicely and I'm able to get a lot of control over how the geometry re-inflates! Vertex Maps + Fields help out too.

Reference: https://vimeo.com/67658001

Artist: Maciek Janicki https://www.artstation.com/maciekjanicki


Some Details About Booles

00:34:09 How to keep the best possible bevels out of a parametric Boole setup, and the limitations.


Texture a Bevel Selection While Parametric(ish)

00:41:11 How to keep a Bevel Deformer parametric, but texture the new geometry separately. 


Using Nested Voronoi Fractures to Make a Series of Cuts

00:51:09 Simple setup of Voronoi Fractures and Matrix Objects to create singular cuts.


Dissolving An Object with Volumes

00:55:10 Converting a mesh to a Volume, then erasing out parts of it with Fields. 

01:04:56 Follow-up bonus where I attempt to get a mask on the leading edge for texture purposes. 

01:23:59 Follow-follow-up about transferring the material from the surface to the (editable) Volume mesh.

01:32:06 Follow-follow-follow-up about turning the Volume into a VDB that could be rendered as a cloud.

Reference: https://www.youtube.com/watch?v=cKDC5YE-26k&t=10s

Studio: Entagma https://entagma.com/


Windshield Wiper Pushing Snow

01:45:33 Attempt to make a dynamic rig that has clumps of "snow" to stick together, but that the wiper can break and smash apart.


Originally Aired May 26th, 2021


Rocket Lasso Live is a 2-hour live show where viewers ask questions about the 3D software Cinema 4D


Support Chris through Patreon: Get access to bonus streams and scene files. https://www.patreon.com/RocketLasso 




Music: http://www.ronaldjenkees.com/


Follow! 

www.RocketLasso.com

www.Twitter.com/RocketLasso


www.Facebook.com/RocketLasso 

www.Instagram.com/RocketLasso

https://www.twitch.tv/rocketlasso

Files

Rocket Lasso Live S3 Ep 16

Answering Cinema 4D questions live! Scene Files for this episode here: Topics tackled: Collapsing / Inflating Buildings with Softbodies 00:03:35 Fun one! Softbodies cooperate nicely and I'm able to get a lot of control over how the geometry re-inflates! Vertex Maps + Fields help out too. Reference: https://vimeo.com/67658001 Artist: Maciek Janicki https://www.artstation.com/maciekjanicki Some Details About Booles 00:34:09 How to keep the best possible bevels out of a parametric Boole setup, and the limitations. Texture a Bevel Selection While Parametric(ish) 00:41:11 How to keep a Bevel Deformer parametric, but texture the new geometry separately. Using Nested Voronoi Fractures to Make a Series of Cuts 00:51:09 Simple setup of Voronoi Fractures and Matrix Objects to create singular cuts. Dissolving An Object with Volumes 00:55:10 Converting a mesh to a Volume, then erasing out parts of it with Fields. 01:04:56 Follow-up bonus where I attempt to get a mask on the leading edge for texture purposes. 01:23:59 Follow-follow-up about transferring the material from the surface to the (editable) Volume mesh. 01:32:06 Follow-follow-follow-up about turning the Volume into a VDB that could be rendered as a cloud. Reference: https://www.youtube.com/watch?v=cKDC5YE-26k&t=10s Studio: Entagma https://entagma.com/ Windshield Wiper Pushing Snow 01:45:33 Attempt to make a dynamic rig that has clumps of "snow" to stick together, but that the wiper can break and smash apart. Originally Aired May 26th, 2021 Rocket Lasso Live is a 2-hour live show where viewers ask questions about the 3D software Cinema 4D Support Chris through Patreon: Get access to bonus streams and scene files. https://www.patreon.com/RocketLasso Music: http://www.ronaldjenkees.com/ Follow! www.RocketLasso.com www.Twitter.com/RocketLasso www.Facebook.com/RocketLasso www.Instagram.com/RocketLasso https://www.twitch.tv/rocketlasso

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