Rocket Lasso Live S2 Ep 16: Boole Modeling/Crack Clay/Hair Color (Replay) (Patreon)
Content
Host: Chris Schmidt
Topics tackled:
Morphing Between Dissimilar Shapes
00:01:08 Morphing between dissimilar shapes. Morph defomer so we can control the where the transition happens with Fields. Using Decay to create a jiggle like effect.
Reference: https://www.instagram.com/p/B-9e7kZBgA1/?igshid=99rj2g8dk5ni
Artist: fatcriminal https://www.instagram.com/fatcriminal/
Pulling Off a Rubber Wet-suit Type Setup.
00:25:30 Push softbodies to see if we can control how one shape is pulled off of another. Several methods of pulling as well. Turns out the Spring works quite well!
Trap Bubbles in Moving Honey (no plugins)
00:51:10 Two methods to try and trap bubbles inside of a fluid type mesh.
Reference: https://www.instagram.com/p/B_kJreeHM5n/?igshid=1tzkf4lagcqhk
Artist: Matt Taylor https://www.instagram.com/emty01/
Fast Boolean Modeling
01:39:00 Using Booles to model a Nintendo Game Cube quickly
Creating a Crackle Clay Surface Based on Vornonoi Fracture.
02:08:21 Inspired by some popular clay shaders by Jama Jurabaev we attempt to control so cracked clay look without it being texture based.
Reference: https://www.instagram.com/p/B-r5E8wHU_C/
Artist: Auguste Lefou https://www.instagram.com/auguste_lefou/
Controlling the Color Of Hairs Via Fields
02:45:22 Can we use a Color Vertex tag to control the color of Hair? Yes. Yes we can.
Reference: https://dribbble.com/shots/11162457-Meister-Logo
Artist: MEISTER https://www.instagram.com/meister_hq/
Originally Aired April 29th 2020
Rocket Lasso Live is a 2 hour live show where viewers ask questions about the 3D software Cinema 4D
Support Chris through Patreon: Get access to bonus streams and scene files. https://www.patreon.com/RocketLasso
Music: http://www.ronaldjenkees.com/
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