How to bring Real Life Objects into Cinema 4D: Photogrammetry Start to Finish. (Patreon)
Content
In this FIRST tutorial by Chris Schmidt for Rocket Lasso he teams up with Aaron Coverett to take you from the start to finish through the process of using photogrammetry to bring a real life objects into your 3D workflow.We tackle valid candidate objects, taking your photos, photogrammetry, mesh cleanup, retopography, UV unwrapping, texture transfer, texture cleanup, adding detail to textures, and bringing it all back into Cinema 4D with Redshift!
Follow special guest Aaron Coverett:
http://twitter.com/aaroncovrett
https://www.instagram.com/aaroncovrett
00:00:05 - Intro (With Aaron Coverett)
00:02:20 - What is a valid object?
00:08:05 - Taking your photos
00:12:43 - Meshroom (Photogrammetry)
00:22:10 - Preparing your model (Cinema 4D)
00:42:20 - Retopography (3DCoat / Instant Meshes)
00:55:46 - UV Unwrapping (Cinema 4d / RizomUV)
01:14:59 - Transfer Material between meshes (Cinema 4D)
01:22:25 - Clean up your texture (Photoshop)
01:38:39 - Add the next level to your texture (Substance Painter)
02:00:32 - Built your materials (Cinema 4D with Redshift)
02:05:16 - Outro (With Aaron Coverett)
02:07:07 - Support Rocket Lasso
Follow!
https://twitter.com/RocketLasso
https://www.twitch.tv/rocketlasso
https://www.instagram.com/RocketLasso
Software used:
Cinema 4D https://maxon.net
Meshroom https://alicevision.github.io/
Other Photogrammetry Softwares https://all3dp.com/1/best-photogrammetry-software/
3DCoat https://3dcoat.com
Instant Meshes https://github.com/wjakob/instant-meshes
RizomUV https://www.rizom-lab.com/
Substance Painter https://www.substance3d.com/products/substance-painter
Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso