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added a .psd bc it was requested on the discord (pls .. join it if u havent) 

here's some stuff about how it was made too 

[snooty voice] ambience 

see how colours are repeated? lights show up dust particles and moths, especially at night. the closer to the light, the brighter the dots. both the ground shadow and the light source use repeated colours from the lamp 

for those who can't read my chicken scratch, light is focused mostly strongly in the area produced by the lamp bulb. anything not touched by the light will still reflect a little bit, because it is a super shiny surface. for example, the space next to above the bulb will still reflect some light but none will be reflected on the bulb top because light cant reach there. adding a few layers of glow can make a real nice effect 

the centre of shiny metallic-y objects like a street lamp are almost always darkest in the centre and brightest on the edges. a quick way to make a lamp not boring is add ridges- add lumps and bumps to the lamp and spread out your light source along 

extremely professional walk through! anyway because pikachu and the lamp are solid objects (that we know of. who knows what pikachu really is) light will not pass through them. this is what we make a shadow. pikachus chin, back and tail bend are the further-est from the light source so naturally they are the least lit. his ears, tail and shiny forehead are closest so they receive the most light. the ridges of the lamp stick out so the attract the most light. the ridges on the other side are further-est from the light, so they get the least 

making the lamp is easy with a quick trip: symmetry option 

whatever you draw is repeated on the other side. i do this lil trick for a lot of things- lamps (obv), glass things, prop items, etc 

im very pro with these lol. as always, lemme know if there's anything i missed/specific things u would like to learn. words aren't my strong point 

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Anonymous

.....I want to stitch this